- American Football
- Antepost
- Athletic
- Aussie Rule
- Badminton
- Bandy
- Baseball
- Basket
- Beach Soccer
- Beach Volley
- Boxe
- Cricket
- Cycling
- Darts
- Floorball
- Formula 1
- Futsal
- Golf
- Handball
- Hockey
- Live Betting
- Motorcycling
- Pesapallo
- Rugby
- Sailing
- Ski
- Snooker
- Soccer D Division
- Soccer
- Table Tennis
- Tennis
- Volleyball
- Waterpolo
AMERICAN FOOTBALL
1.1 - The American Football includes NFL, NCAA College Football, WLAF, CFL and Arena Football.
1.2 - The valid result for betting purposes of American Football games is one that includes any over time.
1.3 - If the location of the match is changed from the one originally planned, bets will stand as long as the home team remains the same. If the home team and the visiting team are reversed for a match, bets placed according to the initial list will be void.
1.4 - More than 5 minutes of play need to remain till the end of the match for bets to be valid, unless there has been already a sporting wager on the event played upon. For bets to stand , you need 5 or more minutes of play unless a particular bet has been already decided.
1.5 - If a match is postponed or suspended (before the match or during the match), related bets will remain valid if the match is resumed and completed within 24 hours. If the match is not played or completed within that time, all bets will be declared void (null).
TYPE OF BETS
Handicap (1-2): a handicap is given to the favourite team. The winner of the match needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result.
Example:
Baltimora Colts - Dallas 25 – 18 (Handicap of 5,5 points for Baltimore)
( 25- 5,5 =19,5. Final result with the handicap is 19,5 -18. Therefore winning outcome is 1)
1-2: one must predict the winning team. In case of a tie at the end of regular time, the result will be decided after extra time.
Odd/Even: one must predict whether the number of points scored in the match will be odd or even.
Overtime Yes/No: one must predict whether or not there will be overtime played during the match.
Over/Under: one must predict whether the total number of points scored is over or under the spread indicated by BetGo90.com. The outcome of the bet is decided at the end of the extra time.
ANTEPOST
1.1 - You have to predict the winner of a specific tournament/competition. The winner will be a player or a team that will win the competition, taking into account possible extra time and penalties.
1.2 - If the team or the player indicated should be disqualified and/or eliminated, all bets will be considered loosing bets.
Should a team or any selection drop out before the beginning of a tournament, bets remain in place.
1.3 - In case of Antepost Head to Head bets will be declared void.
TYPES OF BETS
Best Goal Difference: In this market, the team with the best goal difference will be deemed successful. In the event that more than one team had the same goal difference, the Dead Heat rule will be applied. All decisions made by the federation at the end of the season will not be considered. Bets are paid based on the results published on the official website of the federation.
Championship Best Group: Betting on a group of teams: teams are divided into groups for the sole purpose of betting. The winner of the bet will be the team that ends the season with the best placement, according to the official classification provided on the official website of the federation. All decisions made by the federation at the end of the Championship will not be considered.
Champions League Qualification: one must predict whether a team will qualify for the next edition of the Champions League (group stage or preliminary).
Championship Total Goals: one must predict if the total number of goals scored during the season is over or under the spread indicated. The goals assigned by fortfeit will also be considered.
Head to Head League Team: one must predict which team, out of two proposed teams, will finish in the best position at the end of the season. In case of a tie, the goal difference will be taken into account. In case of another tie, all bets will be void and given odds of 1.00. All decisions made by the federation at the end of the season will not be considered. Bets are paid based on the results published on the official website of the federation.
Head to Head League Scorer: one must predict which player, out of two proposed players, will score the most goals. In case of a tie, the penalties scored will be taken into account and the player who scored the lowest number of penalties will be deemed winner. In case of a further tie, all bets will be void and given odds of 1.00. All decisions made by the federation at the end of the season will not be considered. Bets are paid based on the results published on the official website of the federation.
Head to Head with Handicap: one must predict the final Head to Head score, taking into consideration the points of disadvantage (handicap) attributed to the favorite team, which, for betting purposes, will be subtracted from the points obtained at the end of the season, according to the official classification provided on the official website of the federation. All decisions made by the federation at the end of the season will not be considered.
Last Classified: In this market, the team ranked last in the league will be deemed successful. In case of a tie, the team with the worst goal difference will be deemed successful. In case of a further tie, all bets will be void and given odds of 1.00. All decisions made by the federation at the end of the season will not be considered.
Most Goals conceded: the prediction is successful when the selected team will concede the lowest number of goals during the competition. In the event that two or more teams will score the same number of goals all bets will be void.
Most Goals scored: the prediction is successful when the selected team will score the highest number of goals during the competition. In the event that two or more teams will score the same number of goals all bets will be void.
Number of penalties during the competition: in the event that two or more teams will have the same number of penalties awarded all bets will be void.
Penalties awarded: the prediction is successful when the selected team is awarded the highest.
Penalties conceded: the prediction is successful when the selected team will concede the lowest number of penalties during the competition. In the event that two or more teams will have the same number of penalties awarded all bets will be void.
Points difference between First and Second: one must predict if the difference in points between the first and the second classified is over or under the spread indicated, according to the official classification provided on the official website of the federation. All decisions made by the federation at the end of the season will not be considered.
Points obtained by the last team to avoid relegation: one must predict whether the total points scored by the team ranked at the 17th place, and then therefore the last team to avoid relegation, is over or under the spread indicated, according to the classification provided on the official site officer of the federation. All decisions made by the federation at the end of the season will not be considered.
Points of the First Classified: one must predict whether the total points obtained from the first classified is over or under the spread indicated, according to the official classification provided on the official website of the federation. All decisions made by the federation at the end of the season will not be considered.
Points of the Last Classified: one must predict whether the total points obtained from the last ranked is over or under the spread indicated, according to the official classification provided on the official website of the federation. All decisions made by the federation at the end of the season will not be considered.
Relegation Yes / No: one must predict whether the selected team will be relegated. All decisions made by the federation at the end of the season will not be considered.
Special Derby: one must predict the result of the derbies that will be played during the season. The existing rules on the different types of betting will also apply for this market.
Team Total Goals Scored: one must predict if the total goals scored by the team is over or under the spread indicated at the end of the championship, based on the official classification provided on the official website of the federation. All decisions made by the federation at the end of the season will not be considered.
Team Points: one must predict whether the total points obtained by the team is over or under the spread indicated, according to the official classification provided on the official website of the federation. All decisions made by the federation at the end of the season will not be considered.
Teams to be relegated: one must predict whether the three selected teams will be relegated in the lower league. Disciplinary decisions after the end of the season will not be considered.
Team Total Goals Conceded: one must predict whether the total goals conceded by the team is over or under the spread indicated at the end of the championship, based on the official classification provided on the official website of the federation. All decisions made by the federation at the end of the season will not be considered.
Teams met in the first 5 match days: one must predict if at least one of the five selected teams will play against the team indicated within the first 5 match days of the championship.
Top 3: one must predict the top three teams at the end of the season. Any penalty causing point’s deduction will not be taken into account.
Worst Goal Difference: In this market, the team with the worst goal difference will be deemed successful. In the event that more than one team had the same goal difference, the Dead Heat rule will be applied. All decisions made by the federation at the end of the season will not be considered. Bets are paid based on the results published on the official website of the federation.
ATHLETICS
1.1 - The events to which it refers to are the Olympic Games, the European Championships and the World Championships.
1.2 - One can place bets on the event, on a group, a heat, a round, a tournament and individual races.
1.3 - All bets will be valid, except for those placed on participants who did not take part in the first heat/qualification. For betting purposes, participants awarded with a gold medal, silver and bronze medals at the prize ceremony will be considered respectively 1 º, 2 º and 3 º.
TYPES OF BETS
Head to Head: for this type of bet to be valid, both participants must take part in the event.
Winner: one must predict the winner of the event. In case the selected participant does not participate or retires during the event, all associated bets are considered as losing.
AUSSIE RULE
1.1 - All bets on matches ending in a tie will be refunded, including any extra time, unless odds for the draw are offered. For verification purposes will be taken into account the official results from AFL.
1.2 - If a match is postponed or suspended (before the match or during the match), related bets will remain valid if the match is resumed and completed within 24 hours. If the match is not played or completed within that time, all bets will be declared void (null).
TYPES OF BETS
12: one must predict the final outcome of the match.
1: victory for player 1;
2: victory for player 2.
Winner: users must predict which player will win the AFL competition
BADMINTON
1.1 - If a match is postponed or suspended (before the match or during the match), related bets will remain valid if the match is resumed and completed within 24 hours. If the match is not played or completed within that time, all bets will be declared void (null). If a statutory number of games are not completed or the match is awarded to a player before the full number of games have been played, match bets will be settled on the official winner. A match is deemed to have started with the first serve of the match.
TYPES OF BETS
12: one must predict the final outcome of the match.
1: victory for player/duo 1
2: victory for player/duo 2
BANDY
All bets on Bandy matches are based on the score obtained at the end of regular time, unless otherwise indicated. In the event of knockouts, extra time won’t be considered for the purposes of the bet.
BASEBALL
1.1 - It is the responsibility of the customer to ensure that they are aware of any changes in pitchers prior to the game. The betting odds may be modified in the event of a change of one or more of the pitchers before the start of the game. If the pitcher originally listed for the match is replaced and then reinserted in the players’ list, this will be considered as a replacement pitcher for the allocation of bets.
1.2 - Bets will be void if a match is interrupted for any reason (rain, snow, darkness, etc...) and not resumed and completed within 12 hours, or if the score is a draw. In the case of two matches between the same teams on the same day, only the result of the first game will be taken into account.
1.3 - Rule 8 ½ innings: The outcome of the bet will be determined by the final result of the game, including any extra innings. For bets to be valid at least 8.5 innings must be played otherwise the odds will be considered void.
1.4 - Rule 4 ½ innings: For betting purposes, if a match is interrupted ("called"), the score matured in the field after at least 5 innings will be considered , unless the home team is in the lead after 4 ½ innings (unless otherwise stated in the official competition rules). In the event that the game is stopped, the outcome of the bet is determined by the score after the last full inning completed is entirely disputed, however, if the home team ties or takes the lead in the last half of the inning, the winner of the bet will be determined by the score at the time of stoppage. It is important to remember that matches suspended are not resumed.
1.5 - Pre-Match betting: All Pre-Match bets will include any extra innings, unless otherwise specified.
1.6 - If a match is cancelled or postponed before the start of the game, all bets will be declared void.
TYPES OF BETS
1-2: One must predict the winning team. In case of a tie at the end of regular time, the result will be decided after extra time.
Handicap (1-2): A handicap is given to one of the teams. The winner of the match needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result.
Example
New York – Los Angeles 15–8 (Handicap of 5,5 points for New York)
(15- 5,5 =9,5. Final result with the handicap is 9,5 – 8. Therefore winning outcome is 1)
Overtime Yes/No: One must predict whether or not there will be overtime played during the match.
Over/Under: One must predict whether the total number of points scored is over or under the spread indicated by betaland.com. The outcome of the bet is decided at the end of the extra time.
BASKET
1.1 - For odds purposes, the valid end result of a basketball match is acquired at the end of a game, extra time included. Any subsequent disciplinary action that may alter the result of the match will not be taken into account for betting purposes. If a match does not provide extra time and should end in a draw, all the shares in the victory of one of the teams will be declared null and given at the odds of 1.00.
1.2 - If a basketball match is postponed, the bets attached to it will remain In progress for 24 hours. If the match is not made within the above deadline, all bets on it Linked will be declared void (null). If a mstch is suspended and not resumed within 24 hours the markets Open will be declared void (null).
1.3 - In order for bets to be valid, all matches must start on the date and at the time (local time) scheduled. If the location of the match is changed from the originally planned one, bets will stand as long as the home team remains the same. In a match, if the home team and the away side are reversed, then bets placed based on the initial schedule will be canceled.
1.4 - Some Basketball matches have distinct features which depend on the circumstances relating to the market. Some events of different categories (Under-17 - Under-16 etc...) can last less or more than normal time based on which federations they belong to.
TYPES OF BETS
Main:
12: one must predict the final outcome of the match. In case of a tie the result will be decided after extra time.
1: victory for the home team;
2: victory for the away team.
1X2 Basket: one must predict the final outcome of the match.
1: the home team wins;
X: draw
2: the away team wins.
The 1X2 Basket excludes overtime
1X2 Margin: one must predict if the selected team wins by at least 6 points difference. If neither team manages to win by more than 5 points, the winner will be the sign XH5 (86-79 = 1H5; XH5 = 84-79, 84-86 = XH5; 84-90 = 2H5). Extra time is taken into account for the outcome of this bet.
1st Quarter 1X2: one must predict which of the two teams will get the higher number of points in the first quarter.
2nd Quarter 1X2: one must predict which of the two teams will get the higher number of points in the second quarter.
3rd Quarter 1X2: one must predict which of the two teams will get the higher number of points in the third quarter.
4th Quarter 1X2: one must predict which of the two teams will get the higher number of points in the fourth quarter.
1X2 HC: a handicap is given to one of the two teams. The winner of the match needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result. For this bet type, overtime is not taken into consideration.
Handicap (1-2): a handicap is given to one of the two teams. The winner of the match needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result. Extra time is taken into consideration.
Example
L.A. Lakers-Miami 98-90
(Handicap of 5.5 points of the Lakers)
(98-5.5=92.5 – final result 92.5-90 therefore 1 is the winning result)
Handicap 1st Quarter (1-2): a handicap is given to one of the two teams. The winner of the first quarter needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result of the first quarter.
Handicap 2nd Quarter (1-2): a handicap is given to one of the two teams. The winner of the second quarter needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result of the second quarter.
Handicap 3rd Quarter (1-2): a handicap is given to one of the two teams. The winner of the third quarter needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result of the third quarter.
Handicap 4th Quarter (1-2): a handicap is given to one of the two teams. The winner of the fourth quarter needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result of the fourth quarter.
Handicap 1st Half (1-2): a handicap is given to one of the two teams. The winner of the first half needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result of the first half.
Handicap 2nd Half (1-2): a handicap is given to one of the two teams. The winner of the second half needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result of the second half.
Home Over/Under: one must predict whether the total number of points scored by the home team is over or under the spread indicated byBetGo90.com. Any points scored during extra time will be not counted.
Halftime/Fulltime: one must predict both the first half and also the final outcomes of the match. For this bet type, overtime is not taken into consideration.
Odd/Even: one must predict whether the number of points scored in the match (including extra time) will be odd or even.
Odd/Even 2nd Half: one must predict whether the number of points scored in the second half will be odd or even.
Overtime Yes/No: one must predict whether or not there will be overtime played during the match.
Over/Under: one must predict whether the total number of points scored is over or under the spread indicated byBetGo90.com. Any points scored during extra time will be counted.
Odd/Even 1st Quarter: one must predict whether the number of points scored in the first quarter will be odd or even.
Odd/Even 2nd Quarter: one must predict whether the number of points scored in the second quarter will be odd or even.
Odd/Even 3rd Quarter: one must predict whether the number of points scored in the third quarter will be odd or even.
Odd/Even 4th Quarter: one must predict whether the number of points scored in the fourth quarter will be odd or even.
Odd/Even 1st Half: one must predict whether the number of points scored in the first half will be odd or even.
12+OU: One must predict the winner of the match and if the match will finish over or under taking into consideration the handicap indicated. The final score with overtime included is taken into consideration.
Over/Under 1st Quarter: one must predict whether the total number of points scored in the first quarter is over or under the spread indicated byBetGo90.com.
Over/Under 2nd Quarter: one must predict whether the total number of points scored in the second quarter is over or under the spread indicated byBetGo90.com.
Over/Under 3rd Quarter: one must predict whether the total number of points scored in the third quarter is over or under the spread indicated by BetGo90.com.
Over/Under 4th Quarter: one must predict whether the total number of points scored in the fourth quarter is over or under the spread indicated by BetGo90.com.
Over/Under 1st Half: one must predict whether the total number of points scored in the first half is over or under the spread indicated byBetGo90.com.
One has to predict the winning margin of the game
HT>10: home team wins by more than 10 points
HT 6-10: home team wins by 6 to 10 points
HT 1-5: home team wins by 1 to 5 points
AT>10: away team wins by more than 10 points
AT 6-10: away team wins by 6 to 10 points
AT 1-5: away team wins by 1 to 5 points
OTHER:
Away Over/Under: one must predict whether the total number of points scored by the away team is over or under the spread indicated by BetGo90.com. Any points scored during extra time will be counted.
1st Half 1X2: one must predict which of the two teams will get the higher number of points in the first half.
2nd Half 1X2: one must predict which of the two teams will get the higher number of points in the second half.
1st Half Draw no bet: one must predict which of the two teams will get the higher number of points in the first half. In case both teams end up with equal points, all bets will be void.
2nd Half Draw no bet: one must predict which of the two teams will get the higher number of points in the second half. In case both teams end up with equal points, all bets will be void.
1st Quarter Draw no bet: one must predict which of the two teams will get the higher number of points in the first quarter. In case both teams end up with equal points, all bets will be void.
2nd Quarter Draw no bet: one must predict which of the two teams will get the higher number of points in the second quarter. In case both teams end up with equal points, all bets will be void.
3rd Quarter Draw no bet: one must predict which of the two teams will get the higher number of points in the third quarter. In case both teams end up with equal points, all bets will be void.
4th Quarter Draw no bet: one must predict which of the two teams will get the higher number of points in the fourth quarter. In case both teams end up with equal points, all bets will be void.
Player Over/Under Points: one must predict if the number of points scored by the selected player will be over or under the spread indicated byBetGo90.com.
Player Over/Under Assists: one must predict if the number of Assists by the selected player will be over or under the spread indicated by<BetGo90.com.
Player Over/Under Rebounds: one must predict if the number of Rebounds by the selected player will be over or under the spread indicated by BetGo90.com.
If The Player does not play during the respective match, all relevant bets will be void. All bets include overtime and will refer to the official website.
SPECIAL BASKET
First Basketball Team
We have to predict who of the quintet will realize the first basket of his team.
If the player is shown in this training convened ( including so players on the bench) but does not participate in the meeting , related bets will be void and given to 1.00 . All bets on players who take part all`incontro after the first goal is scored are void and given to 1,00.
BEACH SOCCER
1.1 - Each match lasts thirty six minutes and is divided into three periods of twelve minutes each. All matches end with the victory of one of the teams, in case of a tie there will be three minutes of extra time, followed eventually by a penalty shootout. Unlike what happens in football, in penalties applies the rule of "sudden death".
1.2 - If a match is postponed or suspended (before the match or during the match), related bets will remain valid if the match is resumed and completed within 24 hours. If the match is not played or completed within that time, all bets will be declared void (null).
TYPES OF BETS
1X2: users must predict the final outcome of the match. There are three possible outcomes:
1: victory of the home team;
X: draw;
2: victory of the away team.
BEACH VOLLEY
1.1 - If any of the players will be replaced by another player before the match starts, all bets will be void. In the event that a match is started but not completed, all bets will be void, except bets whose outcome is already determined.
1.2 - If a match is postponed or suspended (before the match or during the match), related bets will remain valid if the match is resumed and completed within 24 hours. If the match is not played or completed within that time, all bets will be declared void (null).
BOXE
1.1 - Bets on matches cancelled or interrupted and not completed within 24 hours from the prescribed time will be considered void. All bets will be refunded in the event that one of the challengers withdraws before the match.
TYPES OF BETS
1X2: one must predict the winner of the event, regardless of whether the victory is achieved via KO, TKO or a points victory score.
1: victory of boxer 1;
X: draw;
2: victory of boxer 2.
Winner
The winning fighter will be the fighter announced after the end of the fight.
Method of Victory
Draw or Technical Draw: Draw is a scorecard draw. Technical draw is if the referee stops the fight before the start of the 5th Round for any reason other than knockout, Technical Knockout, or disqualification.
KO or TKO: Knockout (KO) is when a fighter does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO).
Technical Decision: Decision is on scorecard points between the judges, given at any time before the end of the scheduled round.
In Which Round will the fight end?: You would have to predict at which round will the fight end or if the fight will be decided by the judges’ scorecards. If a fighter will not be able to start the next round whilst at his corner during the break between rounds, the previous round will be declared the winning round.
Will Fight go to distance?: All rounds specified for the match must be all completed and the decision for the winner of the fight will go to the judges’ scorecards.
CRICKET
1.1 - For betting purposes, all bets will be judged according to the official rules of the competition, including victories with a limited number of overs.
1.2 - If the competition ends with a tie, all bets will be considered void and therefore considered at odds of 1.00.
1.3 - All postponed events will be considered at odds of 1.00, unless the game is played within 24 hours.
CYCLING
1.1 - For bets to be valid, participants must start the respective race, otherwise all bets will be void. For betting purposes, the ranking at the time of presentation on podium will prevail. Subsequent disqualifications and / or appeals will not be considered.
Head to Head: users must predict the rider who achieves the highest placement in the specific race / lap from the two. If one or both cyclists do not cross the starting line, all bets will be void. If both cyclists begin the race / lap, but do not finish the race, all bets will be void. If both cyclists begin the race / lap and only one of them does not finish the race, the rider who finishes the race / lap will be considered the winner of the bet.
Race/Stage/Event Winner: users must predict the winner of the race/stage/event. In case the winner is not present in the list offered by BetGo90.com, all the bets on the race/event/stage will be considered as losing. It is possible to request a particular name not available in the list.
DARTS
1.1 - If darts match is officially postponed or suspended, bets linked to it will stand if the match is resumed within 24 hours. If the match is not played within that time frame, all bets related to it will be declared void.
1.2 - If either player retires before the match, all bets connected to it will be void. If the abandonment occurs after the start of the match, his opponent will be deemed the winner.
1.3 - Bets on the performance of a player in a tournament or in a particular phase of it will be declared void if the player in question drops out before the first match of the tournament; bets will stand if the abandonment occurs after the beginning of the first match.
TYPE OF BETS
Winner: you have to predict which player will win the competition.
1 2: you have to predict the match winner. We offer two possible outcomes: 1 (the first player wins the match), 2 (the second player wins the match).
FLOORBALL
1.1 - All match markets will be settled on the score at the end of regulation time and will exclude overtime if played, unless stated otherwise.
TYPE OF BETS
1X2: one must predict the final outcome of the match. There are three possible outcomes:
1: victory of the home team;
X: draw;
2: victory of the away team.
FORMULA 1
1.1 - The results on Formula 1 bets are always those published immediately after the end of the race. Subsequent decisions by officials or by the FIA will not be considered. A Formula 1 race will be void in the event of cancellation or if interrupted and not completed within 24 hours from the official start time. If a race, for whatever reason, was abandoned before 75% of the total distance (rounded down to the number of completed laps), the event will be considered void, even if the FIA decides to assign points to the drivers and teams.
1.2 - Concerning bets related to the qualifications, decisions taken by officials or by the FIA before the end of the last qualifying session that have influence on the starting position on the grid, will not have any effect on bets placed on " pole " events. If for any reason a driver gets a penalty (before or during qualifying) with consequent relegation of X positions on the starting grid of the race, the penalty will not be considered for payment of "pole" betting markets.
1.3 - If a pilot is unable, for whatever reason, to take part in the official qualifications, all bets related to the pilot will be void. If a driver is unable, for whatever reason, to take part in the race, despite having successfully completed the qualifying session, bets on the race will be void, while those regarding the qualifications will be considered valid. Participation in the pre-race lap (warm up) counts as participation in the race, so a rider who drops out during the pre-race lap, for betting purpose, will be considered as a participant in the race.
1.4 - If, following the results of practice or qualifications, official decisions are published by the FIA or officials that directly affect the outcome of the race, or if a rider drops out after the publication of the results of the previous session but before the beginning of the next session, BetGo90.com reserves the right to cancel all bets based on this information.
1.5 - Drivers Championship: each participant is listed as a possible winner of the Formula 1 Championship. The score of each event is added up to decide the winner of the Drivers' Championship. All bets will be recorded according to the official results supplied by the FIA.
1.6 - Constructors' Championship: the points scored by the pilots are aggregated to get the score of the team. Each team is listed as a possible winner of the Constructors' Championship. All bets will be referring to the official results supplied by the FIA.
1.7 - Qualifications: for betting purposes, we will use the official qualifying times provided by the FIA. Drivers will race from the first qualification. For bets concerning the fastest rider in qualifying session, will be considered the time recorded in the third round. If, for any reason, the third round did not take place, bets will be assigned according to the official grid established by the FIA. The penalty on the starting grid will not be considered, but will be taken into account any penalties on the qualifications as announced by the official.
1.8 - Head to head qualifications: two drivers can be combined in a "heads up" about who will be placed in a better position on the starting grid, as long as both of them take part to the qualifications at an early stage. For betting purposes, the official qualifying times provided by the FIA will be considered.
1.9 - Grand Prix: all drivers taking part at the warm up lap is considered as participants in the race. For betting purposes, the podium positions will be used to determine the 1 º, 2 º and 3 º classified. All bets will be referring to the official results provided by the FIA at the time of the podium presentation. Any further action that will affect the results will not be taken into consideration.
1.10 - Head-to-head Grand Prix: two drivers can be combined in a "heads up" about who will complete the race in a better position, as long as both of them have started the race. In case one of the drivers drops out, the one completing more laps will be considered the winner (ex. driver “Alfa” drops out on the 5th lap, while driver “Beta” on the 6th lap: “Beta” will be the winner). In case of both drivers dropping out on the same lap, the bet will be void. All bets will be referring to the official results provided by the FIA at the time of the podium presentation; any further action that will affect the results will not be taken into consideration.
1.11 - Rules for ex aequo: In case of a tie, the applied odds will be equal to the displayed odds divided by the number of participants involved in the tie. If, for example, two participants with odds of 2.80 and 1.90 achieve the same result (both are winners), the final odds will be 1.4 (2.80:2) and 0.95 (1.90:2).
TYPE OF BETS
Qualifying Session:
Head to Head Pole: one must predict which of the two drivers will obtain the best timing in the qualifying session.
Pole Margin): one must predict the margin between the drivers that get the first and second best timing in the qualifying session.
Podium: one must predict that the chosen driver will finish in the top three position of the qualifying section.
Winner: one must predict which driver will get the pole position.
Race (Main):
Best of Group: drivers are divided into groups for the sole purpose of betting. The winner of the bet will be the driver who will complete the race in the best position, according to official results provided by the FIA at the time of the podium presentation. Any further action that will affect the results will not be taken into consideration. If all the drivers being part of the group do not classify, the one who completed the most laps will be considered the winner. If all the drivers being part of the group do not classify and two or more drivers drop out in the same lap, the “ex aequo” rules will apply. In the event that a driver does not take part in the competition, the bet will be void. Please note that all the drivers that take part to the warm up lap are considered as participants in the Grand Prix.
Class / No class: one must predict whether the driver will be classified or not.If the pilot does not participate in the race, bets associated with it will be deemed void.
Fastest Lap (Race): one must predict which driver realizes the fastest lap during the race.
Head to Head Race: one must predict which of the two drivers will finish the race in a better position. In case of two drivers dropping out on the same lap, all corresponding bets will be void.
Podium: one must predict that the chosen driver will finish in the top three positions of the race.
Winner: one must predict the winner of the race.
Winning Constructor: one must predict which constructor will win the race.
Race (Others):
1st 2nd 3rd Practice Winner: one must predict the winner of practice session 1,2 or 3.
Cars Classified: one must predict the number of drivers that will manage to complete the race according to the official report of FIA at the end of it.
Driver leading after the First Lap: one must predict which driver will be leading the race at the end of the first lap.
First Driver to retire: one must predict who will be the first driver to retire from the Grand Prix. If two or more pilots run off the track at the same time and they retire from the race, the rule of the Dead Heat will apply. This is calculated by dividing the bet proportionally with the number of winners in that competition. In the case of two Dead Heat your return will be half the one that should be. In order to determine the first driver to retire from the race, the results posted on the official competition website www.formula1.com will prevail.
First Lap Retirement: users must predict if the selected driver will retire in the first lap.
How Many Different Drivers will lead the Race: one must predict how many different drivers will lead the race. (Pole position counts as leading the race. To be considered as a leader, the driver must cross the finish line in the lead.)
Last Driver to Withdraw: one must predict who will be the last driver to withdraw from the Grand Premio. If two or more pilots run off the track at the same time and they withdraw from the race, the rule of the Dead Heat will apply. This is calculated by dividing the bet proportionally with the number of winners in that competition. In the case of two Dead Heat your return will be half the one that should be. In order to determine the last driver to withdraw from the race, the results posted on the official competition website www.formula1.com will prevail.
Number of Drivers: one must predict if the classified number of drivers will be odd or even.
Race Margin: one must predict the margin between the race winner and the runner-up. In case there will be a safety car period during the last 10 laps all bets will be considered void.
Red Flag: one must predict if a red flag will be waved during the race.
Retirements In The First Lap (0,1,2,3,4+): one must predict if/how many retirements will take place during the first lap.
Safety Car: one must predict whether there will be a safety car period during the race.
Treble: users must predict that the selected driver will win the race, pole position and fastest lap.
Winner Nationality: One must predict the nationality of the race winning driver.
FUTSAL
1.1 - The outcome of a bet on a match of futsal is based on the score at the end of the regular playing time plus extra time.
1.2 - If a match is officially postponed or suspended, bets linked to it will stand if the match is resumed within 24 hours. If the match is not played within that time frame, all bets related to it will be declared void.
TYPES OF BETS
1X2: users must predict the final outcome of the match. There are three possible outcomes:
1:victory of the home team;
X: draw;
2: victory of the away team.
Over/Under: one must predict whether the total number of goals scored is over or under the spread indicated by BetGo90.com.
GOLF
1.1 - In the event that a tournament is reduced in its duration, suspended or terminated for any reason, will be only taken into consideration the official results, as long as at least 36 holes have been completed. In the event that 36 holes have not been completed, all bets related to the event will be void. If the event is postponed, all bets will remain open and will only be closed after the end of the tournament.
1.2 - Regulations for the ex aequo: In case of a tie, the applied odds will be equal to the displayed odds divided by the number of participants involved in the tie. If, for example, two participants with odds of 2.80 and 1.90 achieve the same result (both are winners), the final odds will be 1.4 (2.80:2) and 0.95 (1.90:2).
1.3 - If a player is disqualified or drops out, the other player is deemed the winner, whether it occurs before the completion of the first two rounds or after both players have passed the cut. If a player is disqualified in the third or fourth round, and the other player did not overcome the cut, the disqualified player is deemed the winner. The draw is also priced, in case of a tie, bets placed on individual players as winners, will be considered as losing ones.
TYPE OF BETS
Event Winner: Event winner bets are solely related to the player who wins the trophy of the competition; in the event of play-off, the result will be taken into consideration. Bets on players not taking part in the tournament will be void. A player becomes a participant in the competition when he/she makes the first tee-off; if the player drops out straight after the tee-off bets will be considered as losing ones.
Ryder Cup
Winner: one must predict which team will get the best final score in the competition, winning the tournament. In case of a tie, the winning result will be "draw" in spite of the trophy being assigned to one of the teams.
Top Combined Points Scorer: one must predict the golfer who gets the highest score at the end of the competition. If two or more golfers are declared winners, the rule described in section 2.14.2 applies.
European Top Points Scorer: : one must predict the golfer of the European team that gets the highest score at the end of the competition. If two or more golfers are declared winners, the rule described in section 2.14.2 applies
USA Top Points Scorerr: one predict the golfer of the USA squad that gets the highest score at the end of the competition. If two or more golfers are declared winners, the rule described in section 2.14.2 applies.
Player Score: one predict the exact score that the golfer manages to get to throughout the competition, choosing between the available possible results.
Hole in One: one predict if during the entire event a player will manage to complete a hole with just one shot.
HANDBALL
1.1 - Unless otherwise noted, the result at the end of regular time will be taken into consideration for betting purposes, excluding any overtime and shoot outs. All bets on matches will be assigned based on the result of the 60 minutes of play.
1.2 - If a match is postponed or suspended (before the match or during the match), related bets will remain valid if the match is resumed and completed within 24 hours. If the match is not played or completed within that time, all bets will be declared void (null).
TYPES OF BETS
Away Over/Under: one must predict whether the total number of points scored by the away team is over or under the spread indicated.
1X2: one must predict the final outcome of the match. There are three possible outcomes:
1: victory of the home team;
X: draw;
2: victory of the away team.
1X2 1st Half: one must predict the result at the end of the first half. There are three possible outcomes:
1: victory of the home team;
X: draw;
2: victory of the away team.
Double Chance:
1X: the prediction is successful when the match ends in a victory for the home team or a draw (1X).
X2: the prediction is successful when the match ends in a victory for the away team or a draw (X2).
12: the prediction is successful when the match ends in a victory for the home team or the away team (12).
Double Chance 1st/2nd Half:
1X: the prediction is successful when the 1st/2nd half ends in a victory for the home team or a draw (1X).
X2: the prediction is successful when the 1st/2nd half ends in a victory for the away team or a draw (X2).
12: the prediction is successful when the 1st/2nd half ends in a victory for the home team or the away team (12).
Draw No Bet (DNB): one must predict which team will win the match. In case of a tie, the bet will be void.
Draw No Bet (DNB) 1st/2nd Half: one must predict which team will win the 1st/2nd half. In case of a tie, the bet will be void.
Handicap (1-2): a handicap is given to one of the teams. The winner of the match needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result.
HT/FT: one must predict the result of the first half and the end result of the match in the same bet.
Home Over/Under: one must predict whether the total number of points scored by the home team is over or under the spread indicated.
Odd/Even: one must predict whether the number of goals scored in the match will be odd or even.
Odd/Even 1st Half: one must predict if the total number of goals scored during the first half of the match will be odd or even.
Odd/Even 2nd Half: one must predict if the total number of goals scored during the second half of the match will be odd or even.
Over/Under: one must predict whether the total number of goals scored is over or under the spread indicated by BetGo90.com.
HOCKEY
1.1 - The final result of the match will determine the outcome of the bet, extra time and shoot outs excluded. If the game is only offered in handicap (and the 1X2 is not offered), the extra time for betting on ove /under will be included, while the shootouts will be excluded.
1.2 - If a match is postponed or suspended (before the match or during the match), related bets will remain valid if the match is resumed and completed within 24 hours. If the match is not played or completed within that time, all bets will be declared void (null).
1.3 - All the games must start according to the time and place indicated in the schedule (local time) for betting purposes. In the event of a change of location of a match, bets will be retained valid if the designated home team will be confirmed to be so. If the home team and the away side are reversed, bets will be void. Bets will be considered void on matches that are not completed.
TYPE OF BETS
12 Handicap: a handicap is given to one of the teams. One must predict the final outcome of the match taking into account the subtraction of the handicap from the score. There are two possible outcomes:
1: victory of the home team;
2: victory of the away team.
1X2: one must predict the final outcome of the match. There are three possible outcomes:
1: victory of the home team;
X: draw;
2: victory of the away team.
1X2 1st Period: one must predict the result at the end of the first period. There are three possible outcomes:
1: victory of the home team;
X: draw;
2: victory of the away team.
Draw no Bet: one must predict the winner of the match. If a match ends in a draw at the end of regulation time, all bets will be void. The extra time does not count for betting purposes.
DC 1st Period: one must predict the double chance outcome of the first period of the match.
Even/Odd: one must predict whether the sum of goals scored at the end of regulation time is even or odd.
First Goal: one must predict which team will score the first goal. In case no goals are scored in the match, the winning outcome is “X”.
First Period – End: one must predict the outcome of the first period and the final result. For settlement purposes, overtime does not count.
1-1: Team 1 wins first period and match is won by team 1;
1-X: Team 1 wins first period and match ends in a draw;
1-2: Team 1 wins first period and match is won by team 2;
X-1: First period ends in a draw and team 1 wins the match;
X-X: Both the first period and also the match end in a draw;
X-2: First period ends in a draw and team 2 wins the match;
2-1: Team 2 wins first period and match is won by team 1;
2-X: Team 2 wins first period and match ends in a draw;
2-2: Team 2 wins first period and match is won by team 2.
Goal/No Goal: one must predict whether both teams will score in the match (GG) or at least one of the two teams will not score a goal (NG).
Over/Under: one must predict whether the number of goals scored in the match will be over or under than the spread.
LIVE BETTING
1.1 - Acceptance of live bets is done the same way as with traditional bets, with the exception that there is the possibility for the customer to place their bets during the event.
1.2 - The odds of a live event are subject to continuous changes based on the performance of the match and the minutes of the game remaining.
1.3 - BetGo90.com applies a delay of 15 seconds for safety reasons from the confirmation of the bet to its acceptance. If during this time the chosen odds are cancelled or modified, the bet will be automatically rejected. If the time frame interval elapses without changes the bet, prior to acceptance, may be subjected to the manual approval by our staff. The bet can also remain pending for an undefined length of time in the event of significant events such as a dangerous action, corners, continuous attacking, red and/or yellow cards, injuries (all those events/actions are to be considered significant by BetGo90.com operators). In such cases, BetGo90.com also reserves the right to void bets.
1.4 - Winnings resulting from a bet made on the live market will be debited to the gaming account of the customer the same way as with the traditional market bets.
1.5 - All odds for football matches are based on the official result at the end of 90 minutes of regulation time. For betting purposes, the result attained will prevail at the end of the planned 90 minutes of play, including any injury time. The 90 minutes of the game does not include any extra time or penalty kicks.
An exception to this rule are such games like friendlies, youth and triangular, for which all bets will be assigned based on the result at the end of the match regardless of whether they have been played for the entire 90 minutes of play (excluding overtime).
1.6 - Although every effort is being made to ensure that the information posted on our website, in relation to any event, is correct, that information should be considered only as a guide. In the event that particular information (results, type of match, etc.) was reported incorrectly, BetGo90.com Limited won’t take any responsibility for the incident. For complete information on the different types of bets, please view the information below.
1.7 - Team Sport: If an event is not completed, all types of bets NOT FINALIZED / SETTLED will be considered null.
1.8 - Individual Sport: In case a player abandons the match all types of bets NOT FINALIZED / SETTLED will be considered null.
1.9 - Match interruption: if a live event is canceled and not finished by the next day all types of pending bets will be void.
TYPES OF BETS
1 LIVE FOOTBALL
1.1 - WHO will give the kick-off: you have to predict which team will give the kickoff.
SYMBOLS
1 – The first team is the winner
2 - The second team is the winner
1.2 - 3W (final result 1X2): you have to predict the end result of the event (1X2) at the end of the 90 minutes (extra time excluded).
SYMBOLS
1 - Home team wins
X - Draw
2 - Away team wins
1.3 - Handicap: you have to predict the end result of the event (1X2) taking into account the fact that the home team is given a handicap that, for betting purposes, will be subtracted or added to the match results at the end of the 90 minutes(extra time excluded). The handicap value is variable and will be indicated from time to time next to the name of the bet.
SYMBOLS
1 – depending on the handicap the home team wins
X - depending on the handicap the game ends in a draw
2 - depending on the handicap the away team wins
1.4 - Draw no Bet:you have to predict the winning team at the end of the 90 minutes (extra time excluded). In case of a tie, the bet is paid at odd 1.00.
SYMBOLS
1 - Home team wins
2 - Away team wins
1.5 - Next goal (1, X, 2): you have to predict which team will score the next goal. In the event that neither team scores, the winning selection will be “X”. This bet is offered during regular time, extra time and eventually also during penalties.
SYMBOLS
1 - The home team scored the next goal
X - None of the teams scores more goals
2 - The away team scores the next goal
1.6 - Under/Over: you have to predict whether the total number of goals scored during the match will be lower (under) or higher (over) the considered spread. The value of the spread will be changed from time to time, depending on the event trend and will be shown next to the name of the bet.
SYMBOLS
U - number of goals lesser than the considered spread value
O - number of goals greater than the considered spread value
1.7 - Who will win the remaining match: you have to predict the final outcome, considering as 0-0 the actual result of the match, regardless of the actual outcome.
If, for example, at the 60th minute the match result is 4-0 and would be offered the bet event "Who will win the remaining match", for the purposes of the bet the actual result would be 0-0, not 4-0.
If the game ends 4-1, for the purpose of the bet "Who will win the remaining match" the result would be considered 0-1.
This type of bet is offered both in regular time and extra time.
SYMBOLS
1 - According to the type of bet, the home team wins
X - According to the type of bet, the match ends in a draw
2 - According to the type of bet, the away team wins
1.8 - Who will win the remaining udergoinghalf: you have to predict the winner of the undergoing half (1st half or 2nd half) considering as 0-0 the actual result of the match, regardless of the actual outcome (same principle as the bet type “who will win the remaining match”).
SYMBOLS
1 - According to the type of bet, the home team wins
X - According to the type of bet, the match ends in a draw
2 - According to the type of bet, the away team wins
1.9 - Total goals: you have to predict the total number of scored goals in extra time of a football game. You will therefore have the option of betting on “under” or “over” taking into account the published spread which may vary from time to time depending on the match trend and that will be shown next to the name of the bet. This type of bet is offered only during extra time.
SYMBOLS
1 - The total number of goals is lesser than the considered spread
2 - The total number of goals is greater than the considered spread
1.10 - First half – Total: you have to predict the total number of scored goals during the first half of a football game. You will therefore have the option of betting on “under” or “over” taking into account the published spread which may vary from time to time, depending on the match trend and that will be shown next to the name of the bet. This type of bet is offered only during extra time.
SYMBOLS
1 - The total number of goals is lesser than the considered spread
2 - The total number of goals is greater than the considered spread
1.11 - Penalties winner: you have to predict which team will be the winner at the end of the penalty shootout.
SYMBOLS
1 - Home team wins
2 - Away team wins
1.12 - Exact number of goals: you have to predict the number of goals, including own goals and penalties: 0,1,2,3,4,5,6 +. Extra time is not included.
1.13 - Bookings Home/Away: you have to predict if the number of bookings of the home or away team will be Under or Over the spread indicated. Red cards count double.
1.14 - Total bookings: users must predict whether the total number of bookings will be under or over the indicated spread. A yellow card is worth 1 whereas a direct red card is worth 2. A red card as a result of two yellows is worth 3.
1.15 - Corners Home/away: you have to predict the number of corners granted to the home or the away team 0-2,3-4,5-6, 7 +. Extra time is not included.
1.16 - Total Corners: you have to predict if the total number of corners granted will be Under or Over the spread indicated. Extra time is not included.
1.17 - Total Corners: you have to predict if the number of corner kicks will be Under or Over the spread indicated. Extra time is not included.
1.18 - Total Goals Home/Away: you have to predict if the number of goals, including own goals and penalties, scored by the home or away team will be Under or Over the spread indicated. Extra time is not included.
1.19 - Half with the highest number of goals: you have to predict in which half will be scored more goals. Own goals and penalties count too. Extra time is not included.
1.20 - When the next goal will be scored: you have to predict during which of the following time frames will be scored the next goal (including own goals and penalties): 0-15 min, 16-30 min, 31-45 min, 46-60 min, 61-75 min, 76-90 min and No Goal.
1.21 - Red Card: you have to forecast if it will be or no at least one player sent off during the match.
If the selection is also offered for the matches with extra time programmed, eventually sent off of the player during the extra time will not be taken in consideration.
Players not playing at the moment of being shown a red card (sitting on the bench) are irrelevant. Cards shown to players before the kickoff, or after the final whistle of regular time, will not be taken into consideration.
If the match is interrupted after a red card has already been awarded, the bets will stand. In this case, an eventual replayed match would not be considered.
Bet Types available on this market:
Red Card Y: There will be at least one red card during the match
Red Card N: There won't be red cards during the match
1.22 - First Half - Total Corners: you have to predict if the number of corners in the first half will be Under or Over the spread indicated.
1.23 - First time - Exact number of goals: you have to predict the exact number of goals (including own goals and penalties) scored in first half: 0,1,2,3,4 +
1.24 - Totale cartellini (Numero esatto): you have to predict the number of bookings in the game: 0-3,4,5,6,7,8,9,10,11,12 +. A yellow card counts as 1. Red cards count double.
1.25 - 1st Half - Handicap corners: you have to predict which team will be awarded with the highest number of corners considering the handicap given to one of the teams.
1.26 - First Half - Goals Home / Away: you have to predict if the number of goals (including own goals and penalties) scored in the first half by the home or away team will be Over or Under the indicated spread.
1.27 - First Half - Total corners: you have to predict the number of corners in the first half 0-5, 5-6, 7 +.
1.28 - Total Corners: you have to predict the total number of corners: 0-8, 9-11, 12 +. Possible extra time will not be taken into account.
1.29 - Booking Points: A yellow card is worth 10 points whereas a direct red card is worth 25 points. A red card as a result of two yellow cards is worth 35 points.
1.30 - Asian Handicap: Asian handicap: the outcome of the bet with Asian Handicap is obtained by adding (or subtracting) the number of goals in brackets to the home team to the final result of the match.
Since the value in brackets is always referred to the home team, a negative number means an advantage in goals for the away team, while a positive number means an advantage in goals for the home team.
Betting on "1AH" you are forecasting a win of the home team considering the given handicap, while betting on "2AH" you are forecasting a win of the away team considering the given handicap.
If the goals difference between the home and the away team will be exactly as the spread (this happens betting on spreads with a "whole" number, ending with ".00") both "1AH" and "2AH" selections will result in a "push", and the stakes will be refunded.
Betting on a spread that contains "quarter goals" difference (ending with ".25" or ".75"), the bet could result in half winning (half of the stake will be multiplied for the odd to determine the winnings) or half losing (half of the stake will be refunded).
Bet Types available on this market:
1AH (-3.5): If the home team will win with 4 or more goals difference, the bet will be winning; if it will win with 3 or less goals difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-3.5): If the home team will win with 4 or more goals difference, the bet will be losing; if it will win with 3 or less goals difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-3.25): If the home team will win with 4 or more goals difference, the bet will be winning; if it will win with 3 goals difference, the bet will be half losing; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-3.25): If the home team will win with 4 or more goals difference, the bet will be losing; if it will win with 3 goals difference, the bet will be half winning; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-3.00): If the home team will win with 4 or more goals difference, the bet will be winning; if it will win with 3 goals difference, the stake will be refunded; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-3.00): If the home team will win with 4 or more goals difference, the bet will be losing; if it will win with 3 goals difference, the stake will be refunded; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-2.75): If the home team will win with 4 or more goals difference, the bet will be winning; if it will win with 3 goals difference, the bet will be half winning; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-2.75): If the home team will win with 4 or more goals difference, the bet will be losing; if it will win with 3 goals difference, the bet will be half losing; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-2.5): If the home team will win with 3 or more goals difference, the bet will be winning; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-2.5): If the home team will win with 3 or more goals difference, the bet will be losing; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-2.25): If the home team will win with 3 or more goals difference, the bet will be winning; if it will win with 2 goals difference, the bet will be half losing; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-2.25): If the home team will win with 3 or more goals difference, the bet will be losing; if it will win with 2 goals difference, the bet will be half winning; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-2.00): If the home team will win with 3 or more goals difference, the bet will be winning; if it will win with 2 goals difference, the stake will be refunded; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-2.00): If the home team will win with 3 or more goals difference, the bet will be losing; if it will win with 2 goals difference, the stake will be refunded; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-1.75): If the home team will win with 3 or more goals difference, the bet will be winning; if it will win with 2 goals difference, the bet will be half winning; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-1.75): If the home team will win with 3 or more goals difference, the bet will be losing; if it will win with 2 goals difference, the bet will be half losing; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-1.5): If the home team will win with 2 or more goals difference, the bet will be winning; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-1.5): If the home team will win with 2 or more goals difference, the bet will be losing; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-1.25): If the home team will win with 2 or more goals difference, the bet will be winning; if it will win with 1 goal difference, the bet will be half losing; in case of a draw, or in case the away team will win, the bet will be losing
2AH (-1.25): If the home team will win with 2 or more goals difference, the bet will be losing; if it will win with 1 goal difference, the bet will be half winning; in case of a draw, or in case the away team will win, the bet will be winning
1AH (-1.00): If the home team will win with 2 or more goals difference, the bet will be winning; if it will win with 1 goal difference, the stake will be refunded; in case of a draw, or in case the away team will win, the bet will be losing
2AH (-1.00): If the home team will win with 2 or more goals difference, the bet will be losing; if it will win with 1 goal difference, the stake will be refunded; in case of a draw, or in case the away team will win, the bet will be winning
1AH (-0.75): If the home team will win with 2 or more goals difference, the bet will be winning; if it will win with 1 goal difference, the bet will be half winning; in case of a draw, or in case the away team will win, the bet will be losing
2AH (-0.75): If the home team will win with 2 or more goals difference, the bet will be losing; if it will win with 1 goal difference, the bet will be half losing; in case of a draw, or in case the away team will win, the bet will be winning
1AH (-0.5): If the home team will win the bet will be winning; in case of a draw, or in case the away team will win, the bet will be losing
2AH (-0.5): If the home team will win the bet will be losing; in case of a draw, or in case the away team will win, the bet will be winning
1AH (-0.25): If the home team will win the bet will be winning; in case of a draw, the bet will be half losing; in case the away team will win, the bet will be losing
2AH (-0.25): If the home team will win the bet will be losing; in case of a draw, the bet will be half winning; in case the away team will win, the bet will be winning
1AH (+0.25): If the home team will win the bet will be winning; in case of a draw, the bet will be half winning; in case the away team will win, the bet will be losing
2AH (+0.25): If the home team will win the bet will be losing; in case of a draw, the bet will be half losing; in case the away team will win, the bet will be winning
1AH (+0.5): If the home team will win, or in case of a draw, the bet will be winning; in case the away team will win, the bet will be losing
2AH (+0.5): If the home team will win, or in case of a draw, the bet will be losing; in case the away team will win, the bet will be winning
1AH (+0.75): If the home team will win, or in case of a draw, the bet will be winning; if the away team will win with 1 goal difference, the bet will be half losing; if it will win with 2 or more goals difference, the bet will be losing
2AH (+0.75): If the home team will win, or in case of a draw, the bet will be losing; if the away team will win with 1 goal difference, the bet will be half winning; if it will win with 2 or more goals difference, the bet will be winning
1AH (+1.00): If the home team will win, or in case of a draw, the bet will be winning; if the away team will win with 1 goal difference, the stake will be refunded; if it will win with 2 or more goals difference, the bet will be losing
2AH (+1.00): If the home team will win, or in case of a draw, the bet will be losing; if the away team will win with 1 goal difference, the stake will be refunded; if it will win with 2 or more goals difference, the bet will be winning
1AH (+1.25): If the home team will win, or in case of a draw, the bet will be winning; in case the away team will win with 1 goal difference, the bet will be half winning; if it will win with 2 or more goals difference, the bet will be losing
2AH (+1.25): If the home team will win, or in case of a draw, the bet will be losing; in case the away team will win with 1 goal difference, the bet will be half losing; if it will win with 2 or more goals difference, the bet will be winning
1AH (+1.5): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be winning; if the away team will win with 2 or more goals difference, the bet will be losing
2AH (+1.5): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be losing; if the away team will win with 2 or more goals difference, the bet will be winning
1AH (+1.75): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be winning; if the away team will win with 2 goals difference, the bet will be half losing; if it will win with 3 or more goals difference, the bet will be losing
2AH (+1.75): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be losing; if the away team will win with 2 goals difference, the bet will be half winning; if it will win with 3 or more goals difference, the bet will be winning
1AH (+2.00): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be winning; if the away team will win with 2 goals difference, the stake will be refunded; if it will win with 3 or more goals difference, the bet will be losing
2AH (+2.00): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be losing; if the away team will win with 2 goals difference, the stake will be refunded; if it will win with 3 or more goals difference, the bet will be winning
1AH (+2.25): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be winning; if the away team will win with 2 goals difference, the bet will be half winning; if it will win with 3 or more goals difference, the bet will be losing
2AH (+2.25): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be losing; if the away team will win with 2 goals difference, the bet will be half losing; if it will win with 3 or more goals difference, the bet will be winning
1AH (+2.5): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be winning; if the away team will win with 3 or more goals difference, the bet will be losing
2AH (+2.5): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be losing; if the away team will win with 3 or more goals difference, the bet will be winning
1AH (+2.75): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be winning; if the away team will win with 3 goals difference, the bet will be half losing; if it will win with 4 or more goals difference, the bet will be losing
2AH (+2.75): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be losing; if the away team will win with 3 goals difference, the bet will be half winning; if it will win with 4 or more goals difference, the bet will be winning
1AH (+3.00): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be winning; if the away team will win with 3 goals difference, the stake will be refunded; if it will win with 4 or more goals difference, the bet will be losing
2AH (+3.00): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be losing; if the away team will win with 3 goals difference, the stake will be refunded; if it will win with 4 or more goals difference, the bet will be winning
1AH (+3.25): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be winning; if the away team will win with 3 goals difference, the bet will be half winning; if it will win with 4 or more goals difference, the bet will be losing
2AH (+3.25): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be losing; if the away team will win with 3 goals difference, the bet will be half losing; if it will win with 4 or more goals difference, the bet will be winning
1AH (+3.5): If the home team will win, in case of a draw, or if the away team will win with 3 or less goals difference, the bet will be winning; if the away team will win with 4 or more goals difference, the bet will be losing
2AH (+3.5): If the home team will win, in case of a draw, or if the away team will win with 3 or less goals difference, the bet will be losing; if the away team will win with 4 or more goals difference, the bet will be winning.
1.31 - Asian OUFT: you have to forecast if the total number of goals scored in the match will be over or under the number indicated.
If the total number of goals scored in the match will be exactly as the spread (this happens betting on spreads with a "whole" number, ending with ".00") both "over" and "under" selections will result in a "push", and the stakes will be refunded.
Betting on a spread that contains "quarter goals" (ending with ".25" or ".75"), the bet could result in half winning (half of the stake will be multiplied for the odd to determine the winnings) or half losing (half of the stake will be refunded).
Bet Types available on this market:
Ov 0.75: If the total number of goals scored in the match will be 0, the bet will be losing; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be winning
Un 0.75: If the total number of goals scored in the match will be 0, the bet will be winning; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be losing
Ov 1.00: If the total number of goals scored in the match will be 0, the bet will be losing; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be winning
Un 1.00: If the total number of goals scored in the match will be 0, the bet will be winning; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be losing
Ov 1.25: If the total number of goals scored in the match will be 0, the bet will be losing; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be winning
Un 1.25: If the total number of goals scored in the match will be 0, the bet will be winning; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be losing
Ov 1.75: If the total number of goals scored in the match will be 1 or less, the bet will be losing; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be winning
Un 1.75: If the total number of goals scored in the match will be 1 or less, the bet will be winning; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be losing
Ov 2.00: If the total number of goals scored in the match will be 1 or less, the bet will be losing; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be winning
Un 2.00: If the total number of goals scored in the match will be 1 or less, the bet will be winning; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be losing
Ov 2.25: If the total number of goals scored in the match will be 1 or less, the bet will be losing; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be winning
Un 2.25: If the total number of goals scored in the match will be 1 or less, the bet will be winning; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be losing
Ov 2.75: If the total number of goals scored in the match will be 2 or less, the bet will be losing; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be winning
Un 2.75: If the total number of goals scored in the match will be 2 or less, the bet will be winning; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be losing
Ov 3.00: If the total number of goals scored in the match will be 2 or less, the bet will be losing; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be winning
Un 3.00: If the total number of goals scored in the match will be 2 or less, the bet will be winning; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be losing
Ov 3.25: If the total number of goals scored in the match will be 2 or less, the bet will be losing; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be winning
Un 3.25: If the total number of goals scored in the match will be 2 or less, the bet will be winning; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be losing
Ov 3.75: If the total number of goals scored in the match will be 3 or less, the bet will be losing; if it will be 4, the bet will be half winning; if it will be 5 or more, the bet will be winning
Un 3.75: If the total number of goals scored in the match will be 3 or less, the bet will be winning; if it will be 4, the bet will be half losing; if it will be 5 or more, the bet will be losing
Ov 4.00: If the total number of goals scored in the match will be 3 or less, the bet will be losing; if it will be 4, the stake will be refunded; if it will be 5 or more, the bet will be winning
Un 4.00: If the total number of goals scored in the match will be 3 or less, the bet will be winning; if it will be 4, the stake will be refunded; if it will be 5 or more, the bet will be losing
Ov 4.25: If the total number of goals scored in the match will be 3 or less, the bet will be losing; if it will be 4, the bet will be half losing; if it will be 5 or more, the bet will be winning
Un 4.25: If the total number of goals scored in the match will be 3 or less, the bet will be winning; if it will be 4, the bet will be half winning; if it will be 5 or more, the bet will be losing
Ov 4.75: If the total number of goals scored in the match will be 4 or less, the bet will be losing; if it will be 5, the bet will be half winning; if it will be 6 or more, the bet will be winning
Un 4.75: If the total number of goals scored in the match will be 4 or less, the bet will be winning; if it will be 5, the bet will be half losing; if it will be 6 or more, the bet will be losing
Ov 5.00: If the total number of goals scored in the match will be 4 or less, the bet will be losing; if it will be 5, the stake will be refunded; if it will be 6 or more, the bet will be winning
Un 5.00: If the total number of goals scored in the match will be 4 or less, the bet will be winning; if it will be 5, the stake will be refunded; if it will be 6 or more, the bet will be losing
Ov 5.25: If the total number of goals scored in the match will be 4 or less, the bet will be losing; if it will be 5, the bet will be half losing; if it will be 6 or more, the bet will be winning
Un 5.25: If the total number of goals scored in the match will be 4 or less, the bet will be winning; if it will be 5, the bet will be half winning; if it will be 6 or more, the bet will be losing
Ov 5.75: If the total number of goals scored in the match will be 5 or less, the bet will be losing; if it will be 6, the bet will be half winning; if it will be 7 or more, the bet will be winning
Un 5.75: If the total number of goals scored in the match will be 5 or less, the bet will be winning; if it will be 6, the bet will be half losing; if it will be 7 or more, the bet will be losing
Ov 6.00: If the total number of goals scored in the match will be 5 or less, the bet will be losing; if it will be 6, the stake will be refunded; if it will be 7 or more, the bet will be winning
Un 6.00: If the total number of goals scored in the match will be 5 or less, the bet will be winning; if it will be 6, the stake will be refunded; if it will be 7 or more, the bet will be losing
Ov 6.25: If the total number of goals scored in the match will be 5 or less, the bet will be losing; if it will be 6, the bet will be half losing; if it will be 7 or more, the bet will be winning
Un 6.25: If the total number of goals scored in the match will be 5 or less, the bet will be winning; if it will be 6, the bet will be half winning; if it will be 7 or more, the bet will be losing.
1.32 - Asian O/U 1 HT: you have to forecast if the total number of goals scored in the first half will be over or under the number indicated.
If the total number of goals scored in the first half will be exactly as the spread (this happens betting on spreads with a "whole" number, ending with ".00") both "over" and "under" selections will result in a "push", and the stakes will be refunded.
Betting on a spread that contains "quarter goals" (ending with ".25" or ".75"), the bet could result in half winning (half of the stake will be multiplied for the odd to determine the winnings) or half losing (half of the stake will be refunded).
If the match is interrupted after the first half has already been finished, the bets will stand. In this case, an eventual replayed match would not be considered.
Bet Types available on this market:
Ov 0.75 1H: If the total number of goals scored in the first half will be 0, the bet will be losing; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be winning
Un 0.75 1H: If the total number of goals scored in the first half will be 0, the bet will be winning; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be losing
Ov 1.00 1H: If the total number of goals scored in the first half will be 0, the bet will be losing; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be winning
Un 1.00 1H: If the total number of goals scored in the first half will be 0, the bet will be winning; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be losing
Ov 1.25 1H: If the total number of goals scored in the first half will be 0, the bet will be losing; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be winning
Un 1.25 1H: If the total number of goals scored in the first half will be 0, the bet will be winning; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be losing
Ov 1.75 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be losing; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be winning
Un 1.75 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be winning; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be losing
Ov 2.00 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be losing; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be winning
Un 2.00 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be winning; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be losing
Ov 2.25 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be losing; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be winning
Un 2.25 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be winning; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be losing
Ov 2.75 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be losing; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be winning
Un 2.75 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be winning; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be losing
Ov 3.00 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be losing; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be winning
Un 3.00 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be winning; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be losing
Ov 3.25 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be losing; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be winning
Un 3.25 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be winning; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be losing.
1.33 - Asian OUHA (Home/Away): you have to forecast if the total number of goals scored in the second half will be over or under the number indicated.
OIf the total number of goals scored in the second half will be exactly as the spread (this happens betting on spreads with a "whole" number, ending with ".00") both "over" and "under" selections will result in a "push", and the stakes will be refunded.
Betting on a spread that contains "quarter goals" (ending with ".25" or ".75"), the bet could result in half winning (half of the stake will be multiplied for the odd to determine the winnings) or half losing (half of the stake will be refunded).
Bet Types available on this market:
Ov 0.75 2H: If the total number of goals scored in the second half will be 0, the bet will be losing; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be winning
Un 0.75 2H: If the total number of goals scored in the second half will be 0, the bet will be winning; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be losing
Ov 1.00 2H: If the total number of goals scored in the second half will be 0, the bet will be losing; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be winning
Un 1.00 2H: If the total number of goals scored in the second half will be 0, the bet will be winning; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be losing
Ov 1.25 2H: If the total number of goals scored in the second half will be 0, the bet will be losing; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be winning
Un 1.25 2H: If the total number of goals scored in the second half will be 0, the bet will be winning; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be losing
Ov 1.75 2H: If the total number of goals scored in the second half will be 1 or less, the bet will be losing; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be winning
Un 1.75 2H: If the total number of goals scored in the second half will be 1 or less, the bet will be winning; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be losing
Ov 2.00 2H: If the total number of goals scored in the second half will be 1 or less, the bet will be losing; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be winning
Un 2.00 2H: If the total number of goals scored in the second half will be 1 or less, the bet will be winning; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be losing
Ov 2.25 2H: If the total number of goals scored in the second half will be 1 or less, the bet will be losing; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be winning
Un 2.25 2H: If the total number of goals scored in the second half will be 1 or less, the bet will be winning; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be losing
Ov 2.75 2H: If the total number of goals scored in the second half will be 2 or less, the bet will be losing; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be winning
Un 2.75 2H: If the total number of goals scored in the second half will be 2 or less, the bet will be winning; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be losing
Ov 3.00 2H: If the total number of goals scored in the second half will be 2 or less, the bet will be losing; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be winning
Un 3.00 2H: If the total number of goals scored in the second half will be 2 or less, the bet will be winning; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be losing
Ov 3.25 2H: If the total number of goals scored in the second half will be 2 or less, the bet will be losing; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be winning
Un 3.25 2H: If the total number of goals scored in the second half will be 2 or less, the bet will be winning; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be losing.
1.34 - Asian O/u Home: you have to forecast if the total number of goals scored by the home team will be over or under the number indicated.
If the total number of goals scored by the home team will be exactly as the spread (this happens betting on spreads with a "whole" number, ending with ".00") both "over" and "under" selections will result in a "push", and the stakes will be refunded.
Betting on a spread that contains "quarter goals" (ending with ".25" or ".75"), the bet could result in half winning (half of the stake will be multiplied for the odd to determine the winnings) or half losing (half of the stake will be refunded).
Bet Types available on this market:
H Ov 0.75: If the total number of goals scored by the home team will be 0, the bet will be losing; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be winning
H Un 0.75: If the total number of goals scored by the home team will be 0, the bet will be winning; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be losing
H Ov 1.00: If the total number of goals scored by the home team will be 0, the bet will be losing; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be winning
H Un 1.00: If the total number of goals scored by the home team will be 0, the bet will be winning; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be losing
H Ov 1.25: If the total number of goals scored by the home team will be 0, the bet will be losing; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be winning
H Un 1.25: If the total number of goals scored by the home team will be 0, the bet will be winning; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be losing
H Ov 1.75: If the total number of goals scored by the home team will be 1 or less, the bet will be losing; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be winning
H Un 1.75: If the total number of goals scored by the home team will be 1 or less, the bet will be winning; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be losing
H Ov 2.00: If the total number of goals scored by the home team will be 1 or less, the bet will be losing; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be winning
H Un 2.00: If the total number of goals scored by the home team will be 1 or less, the bet will be winning; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be losing
H Ov 2.25: If the total number of goals scored by the home team will be 1 or less, the bet will be losing; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be winning
H Un 2.25: If the total number of goals scored by the home team will be 1 or less, the bet will be winning; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be losing
H Ov 2.75: If the total number of goals scored by the home team will be 2 or less, the bet will be losing; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be winning
H Un 2.75: If the total number of goals scored by the home team will be 2 or less, the bet will be winning; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be losing
H Ov 3.00: If the total number of goals scored by the home team will be 2 or less, the bet will be losing; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be winning
H Un 3.00: If the total number of goals scored by the home team will be 2 or less, the bet will be winning; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be losing
H Ov 3.25: If the total number of goals scored by the home team will be 2 or less, the bet will be losing; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be winning
H Un 3.25: If the total number of goals scored by the home team will be 2 or less, the bet will be winning; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be losing
1.35 - Asian O/u Away: you have to forecast if the total number of goals scored by the away team will be over or under the number indicated.
If the total number of goals scored by the away team will be exactly as the spread (this happens betting on spreads with a "whole" number, ending with ".00") both "over" and "under" selections will result in a "push", and the stakes will be refunded.
Betting on a spread that contains "quarter goals" (ending with ".25" or ".75"), the bet could result in half winning (half of the stake will be multiplied for the odd to determine the winnings) or half losing (half of the stake will be refunded).
Bet Types available on this market:
A Ov 0.75: If the total number of goals scored by the away team will be 0, the bet will be losing; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be winning
A Un 0.75: If the total number of goals scored by the away team will be 0, the bet will be winning; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be losing
A Ov 1.00: If the total number of goals scored by the away team will be 0, the bet will be losing; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be winning
A Un 1.00: If the total number of goals scored by the away team will be 0, the bet will be winning; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be losing
A Ov 1.25: If the total number of goals scored by the away team will be 0, the bet will be losing; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be winning
A Un 1.25: If the total number of goals scored by the away team will be 0, the bet will be winning; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be losing
A Ov 1.75: If the total number of goals scored by the away team will be 1 or less, the bet will be losing; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be winning
A Un 1.75: If the total number of goals scored by the away team will be 1 or less, the bet will be winning; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be losing
A Ov 2.00: If the total number of goals scored by the away team will be 1 or less, the bet will be losing; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be winning
A Un 2.00: If the total number of goals scored by the away team will be 1 or less, the bet will be winning; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be losing
A Ov 2.25: If the total number of goals scored by the away team will be 1 or less, the bet will be losing; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be winning
A Un 2.25: If the total number of goals scored by the away team will be 1 or less, the bet will be winning; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be losing
A Ov 2.75: If the total number of goals scored by the away team will be 2 or less, the bet will be losing; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be winning
A Un 2.75: If the total number of goals scored by the away team will be 2 or less, the bet will be winning; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be losing
A Ov 3.00: If the total number of goals scored by the away team will be 2 or less, the bet will be losing; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be winning
A Un 3.00: If the total number of goals scored by the away team will be 2 or less, the bet will be winning; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be losing
A Ov 3.25: If the total number of goals scored by the away team will be 2 or less, the bet will be losing; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be winning
A Un 3.25: If the total number of goals scored by the away team will be 2 or less, the bet will be winning; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be losing.
2 TENNIS LIVE
ALL THE SIGNS WILL BE CONSIDERED VOID (odd 1.00) ON WHETHER THE TENNIS PLAYER IS RETIRED BEFORE ENTERING IN THE FIELD OR BEFORE THE CONCLUSION OF THE FIRST SET. CONCLUDING THE FIRST SET WITH, EXCEPTION OF HEAD TO HEAD (HH 1 or 2), THE SIGNS WILL BE EXAMINED ON THE BASE OF THE RESULT.
HEAD TO HEAD (HH 1 or 2) WILL BE CONSIDERED VOID IN CASE OF WITHDRAWAL EVEN IF THE FIRST SET IS CONCLUDED.
2.1 - WHICH PLAYER WILL WIN THE MATCH: you have to predict the winner of the match.
SYMBOLS
1 - The winner will be the first player
2 - The winner will be the second player
2.2 - WHICH PLAYER WILL WIN THE 1ST SET: you have to predict the player who wins the 1st set. In the event that the first set will not be completed, all bets will be void and set at odds 1.00
SYMBOLS
1 - The winner will be the first player
2 - The winner will be the second player
2.3 - WHICH PLAYER WILL WIN SET: you have to predict which of the two players will win the set in progress. This bet will be offered for each set played (e.g. which player will win set 1? Which player will win on set 2? Etc.).
SYMBOLS
1 - The winner will be the first player
2 - The winner will be the second player
2.4 - WHICH PLAYER WILL WIN THE GAME OF A SET: you have to predict which player will win the next two games of the set in progress. Will be specified from time to time the game and the set to which the bet is referring. E.g. which player will win game 1 and 2 in the 5th set? Which player will win the game 3 and 4 in the 5th set?
SYMBOLS
1 - The winner will be the first player
2 - The winner will be the second player
If a player drops out, any bet on a market already concluded before the player dropped out of the game will not be cancelled.
2.5 - GAME SCORE OR SET BREAK: you have to predict if the player holding the service will win the game at 0, 15, 30, 40 or if the other player will break the service.
2.6 - MATCH TIE-BREAK (10 points): when the score in a match is one set all, or two sets all in best of five sets matches, one tie-break game shall be played to decide the match. This tie-break game replaces the deciding final set. The player/team who first wins ten points shall win this match tie-break and the match provided there is a margin of two points over the opponent(s).
This last deciding set will be considered as 1 game for the Total Games market.
3 HOCKEY LIVE
3.1 - 1X2 HOCKEY:you have to predict the outcome of the match.
SYMBOLS
1 - The first team is the winner
X - The match ends with a draw
2 - The second team is the winner
3.2 – WHO WILL WIN THE PERIOD: you have to predict the winner of the current period. This type of bet will be offered for each played period (e.g., who will win the 1st period? Who will win the 2nd period? Who will win the 3rd period?).
SYMBOLS
1 - The first team is the winner
X - The match ends with a draw
2 - The second team is the winner
3.3 – HANDICAP: you have to predict on the 1X2 taking into account the fact that the home team is given a handicap that, for betting purposes, will be deducted or added to the final result at the end of the regular time . The handicap is variable and will be indicated from time to time next to the name of the published bet.
SYMBOLS
1 – Considering the handicap, the home team wins
X – Considering the handicap, the match ends with a draw
2 - Considering the handicap, the away team wins
3.4 - DRAW NO BET: you have to predict which team will win the match. In case of a tie the match will be void and set at odds 1.00.
SYMBOLS
1 - Home team wins
2 - Away team wins
4 ICE HOCKEY LIVE
On some hockey matches LIVE bets will be available. The odds will change during the game.
4.1 - TOTAL (UNDER/OVER): betting on total points, the outcome of this bet will be determined by the sum of the total number of points scored by both teams during the entire match. Possible extra time will not be taken into account.
SYMBOLS
UNDER - The sum of points at the end of the game is lesser than the indicated spread
OVER - The sum of points at the end of the game is greater than the indicated spread
4.2 - TOTAL (UNDER/OVER) EXTRA TIME ONLY: betting total points, the outcome of this bet will be determined by the sum of the total number of points scored during extra time only.
SYMBOLS
UNDER - The total number of points during extra time is lesser than the indicated spread
OVER - The total number of points during extra time is greater than the indicated spread
4.3 - DRAW NO BET: you have to predict which team will win the match. In case of a tie the match will be void and set at odds 1.00.
SYMBOLS
DNB1 - Home team wins
DNB2 - Away team wins
4.4 - NEXT GOAL: you have to predict which team will score the next goal. In the event that neither team score, the winning sign will be “X”. This bet is offered during the regular time only.
SYMBOLS
1 - The home team scores the next goal
X - None of the teams scores anymore goals
2 - The away team scores the next goal
4.5 - NEXT GOAL (extra time only): you have to predict which team will score the next goal. In the event that neither team score, the winning sign will be “X”. This bet is offered only during extra time.
SYMBOLS
1 - The home team scores the next goal
X - None of the teams scores anymore goals
2 - The away team scores the next goal
4.6 - WHO WINS THE PERIOD?: you have to predict the outcome of the indicated half.
SYMBOLS
1 - The first team is the winner
X - The match ends with a draw
2 - The second team is the winner
5 BASKETBALL LIVE
On some basketball matches LIVE bets will be available. The odds will change during the game.
5.1 - Match Odds 1X2: you have to predict the outcome of the match:
SYMBOLS
1 - The home team wins
X - The match ends with a draw
2 - The away team wins
Possible extra time will not be taken into account.
5.2 - Total (Under/Over): betting on total points, the outcome of this bet will be determined by the sum of the total number of points scored by both teams during the entire match.
SYMBOLS
UNDER - The sum of points at the end of the game is lesser than the indicated spread
OVER - The sum of points at the end of the game is greater than the indicated spread
5.3 - Which team will win the match, including extra time?: you have to predict the final outcome of the match by choosing one of the two following options:
SYMBOLS
1 - The home team wins
2 - The away team wins
5.4 - Total including overtime (Under/Over): betting on total points, the outcome of this bet will be determined by the sum of the total number of points scored by both teams during the entire match, extra time included.
SYMBOLS
UNDER - The sum of points at the end of the game is lesser than the indicated spread
OVER - The sum of points at the end of the game is greater than the indicated spread
5.5 - Asian handicap including overtime: you have to predict on the ending result “1/2” taking into account the fact that the home team is given a handicap that, for betting purposes, will be added or deducted to the final result at the end of the regulation time. (Possible extra time will be considered for this bet).
SYMBOLS
1 – Considering the handicap, the home team wins
2 - Considering the handicap, the away team wins
This rule also applies to: Asian handicap first period, Asian handicap second period, Asian handicap third period Asian handicap fourth period.
5.6 - Odd / Even including extra time: you have to predict if the sum of the goals scored in the match (extra time included) will be equal to an even or uneven number.
SYMBOLS
EVEN - The sum of the scored goals (extra time included) is even
ODD - The sum of the scored goals (extra time included) is uneven
This rule also applies to: even / uneven first period, even / uneven second period, even / uneven third period, even / uneven fourth period.
5.7 - Extra time YES/NO?: you have to predict whether there will be Extra Time or not.
SYMBOLS
YES - extra time will be played
NO –no extra time will be played
5.8 - Who will score the “X” point?: you have to predict who will score the “X” point (The “X” value will be indicated live during the game).
SYMBOLS - Name of the player
5.9 - Who will win the “two-ball”?: you have to predict which team will win the “two-ball” (the “two-ball” can be carried out on midfield or on the 2 lines of the free kick, depending on the area where the foul was given by the referee).
SYMBOLS - Name of the team
5.10 - Who gets first to “X” points?: You have to predict which team will get first to the score “X” (The “X” value will be indicated live during the game).
SYMBOLS - Name of the team
5.11 - Halftime - Total (Under/Over): betting on total points, the outcome of this bet will be determined by the sum of the total number of points scored by both teams during half time.
SYMBOLS
UNDER - The total amount of scored points in halftime is lesser than the indicated spread
OVER - The total amount of scored points in halftime is greater than the indicated spread
This rule also applies to: Total first period, total second period, Total third period, Total fourth period.
6 VOLLEYBALL LIVE
6.1 - Which team will win the match?: You have to predict the winner of the match.
6.2 - Which team will win the set?: You have to predict the winner of the set.
6.3 - Asian Handicap (only * .5 handicap): Bet Asian Handicap mode (e.g., -2.5 / +2.5, 0.5/-0.5,…).
6.4 - Asian Handicap 1st set (only * .5 handicap): Bet Asian Handicap mode for the first set (e.g., -2.5 / +2.5, 0.5/-0.5, ...).
6.5 - Asian Handicap 2nd set (only * .5 handicap): Bet Asian Handicap mode for the second set (e.g., -2.5 / +2.5, 0.5/-0.5, ...).
6.6 - Asian Handicap 3rd set (only * .5 handicap): Bet Asian Handicap mode for the third set (e.g., -2.5 / +2.5, 0.5/-0.5, ...).
6.7 - Asian Handicap 4th set (only * .5 handicap): Bet Asian Handicap mode for the fourth set (e.g., -2.5 / +2.5, 0.5/-0.5, ...).
6.8 - Asian Handicap 5th set (only * .5 handicap): Bet Asian Handicap mode for the fifth set (e.g., -2.5 / +2.5, 0.5/-0.5, ...).
6.9 - Which team gets to “X” points in the first set?: You have to predict which team will get to “X” score in the 1st set (the “X” value will be indicated live during the game).
6.10 - Which team gets to “X” points in the second set?: You have to predict which team will get to “X” score in the 2nd set (the “X” value will be indicated live during the game).
6.11 - Which team gets to “X” points in the third set?: You have to predict which team will get to “X” score in the 3rd set (the “X” value will be indicated live during the game).
6.12 - Which team gets to “X” points in the fourth set?: You have to predict which team will get to “X” score in the 4th set (the “X” value will be indicated live during the game).
6.13 - Which team gets to “X” points in the fifth set?: You have to predict which team will get to “X” score in the 5th set (the “X” value will be indicated live during the game).
6.14 - Which team scores the point “X” in the first set?: You have to predict which team will get first to “X” points in the 1st set. (The “X” value will be indicated live during the game).
If the set ends before the score “X” is reached, this bet will be void and given at odds 1.00.
6.15 - Which team scores the point “X” in the second set?: You have to predict which team will get first to “X” points in the 2nd set. (The “X” value will be indicated live during the game).
If the set ends before the score “X” is reached, this bet will be void and given at odds 1.00.
6.16 - Which team scores the point “X” in the third set?: You have to predict which team will get first to “X” points in the 3rd set. (The “X” value will be indicated live during the game).
If the set ends before the score “X” is reached, this bet will be void and given at odds 1.00.
6.17 - Which team scores the point “X” in the fourth set?: You have to predict which team will get first to “X” points in the 4th set. (The “X” value will be indicated live during the game).
If the set ends before the score “X” is reached, this bet will be void and given at odds 1.00.
6.18 - Which team scores the point “X” in the fifth set?: You have to predict which team will get first to “X” points in the 5th set. (The “X” value will be indicated live during the game).
If the set ends before the score “X” is reached, this bet will be void and given at odds 1.00.
6.19 - Final Result (in set - best of 5): 3:0, 3:1, 3:2, 2:3, 1:3 and 0:3.
6.20 - Number of set (best of 5): 3, 4 or 5
6.21 - Total points: UNDER - The total amount of points at the end of the match is lesser than the indicated spread; OVER - The total amount of points at the end game is greater than the indicated spread.
6.22 - Total Points 1st set: only points scored during the 1st set will be taken into account for this bet.
6.23 - Total Points 2nd set: only points scored during the 2nd set will be taken into account for this bet.
6.24 - Total Points 3rd set: only points scored during the 3rd set will be taken into account for this bet.
6.25 -Total Points 4th set: only points scored during the 4th set will be taken into account for this bet.
6.26 - Even / Uneven first set: only points scored during the 1st set will be taken into account for this bet.
6.27 - Even / Uneven second set: only points scored during the 2nd set will be taken into account for this bet.
6.28 - Even / Uneven third set: only points scored during the 3rd set will be taken into account for this bet.
6.29 - Even / Uneven fourth set: only points scored during the 4th set will be taken into account for this bet.
6.30 - Even / Uneven fifth set: only points scored during the 5th set will be taken into account for this bet.
6.31 - In quanti set si andrà oltre il limite di punti?: si deve indovinare in quanti set almeno una squadra andrà oltre i 25 punti (15 nel quinto set).
In how many sets a team you will go over the points’ limit? You have to predict how many sets at least one of the two teams will manage to conclude beyond 25 points (15 in the fifth set).
In the event that a match does not end, all markets affected will be void. The Golden Set will not be taken into account on any bet.
7 BEACH VOLLEYBALL LIVE
7.1 -Which team will win the match?: You have to predict the winner of the match.
7.2 - Which team will win the set?: You have to predict the winner of the set.
7.3 - Asian Handicap (only * .5 handicap): Bet Asian Handicap mode (e.g., -2.5 / +2.5, 0.5/-0.5,…).
7.4 - Asian Handicap 1st set (only * .5 handicap): Bet Asian Handicap mode for the first set (e.g., -2.5 / +2.5, 0.5/-0.5, ...).
7.5 - Asian Handicap 2nd set (only * .5 handicap): Bet Asian Handicap mode for the second set (e.g., -2.5 / +2.5, 0.5/-0.5, ...).
7.6 - Asian Handicap 3rd set (only * .5 handicap): Bet Asian Handicap mode for the third set (e.g., -2.5 / +2.5, 0.5/-0.5, ...).
7.7 - Which team gets to “X” points in the first set?: You have to predict which team will get to “X” score in the 1st set (the “X” value will be indicated live during the game).
7.8 - Which team gets to “X” points in the second set?: You have to predict which team will get to “X” score in the 2nd set (the “X” value will be indicated live during the game).
7.9 - Which team gets to “X” points in the third set?: You have to predict which team will get to “X” score in the 3rd set (the “X” value will be indicated live during the game).
7.10 - Which team scores the point “X” in the first set?: You have to predict which team will get first to “X” points in the 1st set. (The “X” value will be indicated live during the game)
If the set ends before the score “X” is reached, this bet will be void and given at odds 1.00.
7.11 - Which team scores the point “X” in the second set?: You have to predict which team will get first to “X” points in the 2nd set. (The “X” value will be indicated live during the game).
If the set ends before the score “X” is reached, this bet will be void and given at odds 1.00.
7.12 - Which team scores the point “X” in the third set?: You have to predict which team will get first to “X” points in the 3rd set. (The “X” value will be indicated live during the game)
If the set ends before the score “X” is reached, this bet will be void and given at odds 1.00.
7.13 - Final Result (in set – best of 3): 2:0, 2:1, 0:2 e 1:2
7.14 - Number of sets (best of 3): 2 or 3.
7.15 - Total points: UNDER - The total amount of points at the end of the match is lesser than the indicated spread; OVER - The total amount of points at the end game is greater than the indicated spread.
7.16 - Total Points 1st set: only points scored during the 1st set will be taken into account for this bet.
7.17 - Total Points 2nd set: only points scored during the 2nd set will be taken into account for this bet.
7.18 - Total Points 3rd set: only points scored during the 3rd set will be taken into account for this bet.
7.19 - Even / Uneven first set: only points scored during the 1st set will be taken into account for this bet.
7.20 - Even / Uneven second set: only points scored during the 2nd set will be taken into account for this bet.
7.21 - Even / Uneven third set: only points scored during the 3rd set will be taken into account for this bet.
7.22 - In how many sets a team you will go over the points’ limit?: You have to predict how many sets at least one of the two teams will manage to conclude beyond 21 points (15 in the third set).
In the event that a match does not end, all markets affected will be void.
8 HANDBALL LIVE
8.1 - 3W (FINAL RESULT 1X2): you have to predict the end result of the event (1, X, 2). This bet takes into account the final result at the end of the regular time (60 minutes).
8.2 – HANDICAP: you have to predict on the 1X2 taking into account the fact that the home team is given a handicap that, for betting purposes, will be deducted or added to the final result at the end of the regular time . The handicap is variable and will be indicated from time to time next to the name of the published bet.
SYMBOLS
1 – Considering the handicap, the home team wins
X – Considering the handicap, the match ends with a draw
2 - Considering the handicap, the away team wins
8.3 - TOTAL (UNDER/OVER): betting on total points, the outcome of the game will be determined by the sum of the total number of scored points by both teams during the entire match, extra time NOT included.
SYMBOLS
UNDER - The sum of scored points at the end of the game is lesser than the indicated spread
OVER - The sum of scored points at the end of the game is greater than the indicated spread
8.4 -FIRST TIME – TOTAL: you have to predict the total number of scored goals during the first half of the game. You will therefore have the option of betting on the Under or on the Over taking into account the published spread which may change from time to time depending on the trend of the match and those changes will be shown next to the name of the bet. This bet is offered only during extra time.
SYMBOLS
1 - The total number of goals is lesser than the indicted spread
2 - The total number of goals is greater than the indicted spread
8.5 - Who gets to “X” points first?: You have to predict which team will get to “X” goals first (The “X” value will be indicated live during the game).
SYMBOLS: Name of the team
8.6 - Who will score the “X” goal?: You have to predict who will score the “X” goal (The “X” value will be indicated live during the game).
SYMBOLS: Name of player
8.7 - Odd / Even: you have to predict if the sum of the goals scored in the match will be equal to an even or uneven number.
SYMBOLS
EVEN - The sum of the scored goals is even
ODD - The sum of the scored goals is uneven.
9 BEACH VOLLEY LIVE
9.1 Asian Handicap
One must predict the winner of the match taking into consideration the handicap applied to one of the two teams.
9.2 Asian handicap for Set X
One must predict the winner of set X taking into consideration the handicap applied to one of the two teams.
9.3 Final Result (in sets - best of 3)
One must predict the correct score of the match.
9.4 Number of sets (best of 3)
One must predict whether the total number of sets in the match will be 2 or 3.
9.5 Odd/Even for Set X
One must predict whether the total number of points in the indicated set will be even or odd.
9.6 Total (Over/Under)
One must predict whether the total number of points will be over or under the spread indicated.
9.7 Total for Set X (Over/Under)
One must predict whether the total number of points in the indicated set will be over or under the given spread.
9.8 Which team will win the match? (12)
One must predict the winner of the match.
9.9 Which team will win the set? (12)
One must predict the winner of the set indicated.
9.10 Which team wins race to X points, set Y? (12)
One must predict which of the two teams will be the first to score X points in the indicated set.
9.11 Who scores Xth point, Set Y (12)
One must predict which of the two teams will score the Xth point in the indicated set.
10 BASEBALL LIVE
10.1 1st Half – Total home team/away team (Over/Under)
One must predict whether the total points scored at halftime by the home team/away team will be under or over the spread indicated.
10.2 3 way (1X2)
One must predict the final outcome of the match. For this bet type overtime is not taken into consideration.
10.3 Asian HC for the whole match, including overtime (12)
One must predict which team will win the match taken into consideration the handicap given to one of the two teams. For this bet type overtime is taken into consideration.
10.4 Highest scoring inning
One must predict in which inning the highest number of points will be scored.
10.5 Halftime – Total (Over/Under)
One must predict whether the total points scored at halftime will be under or over the spread indicated.
10.6 Odd/Even for the whole match, including overtime (Odd/Even)
One must predict whether the total number of points scored in the match will be odd or even. For this bet type overtime is taken into consideration.
10.7 Total for the whole match, including overtime (Over/Under)
One must predict whether the total points scored in the match will be under or over the spread indicated. For this bet type overtime is taken into consideration.
10.8 Total after 5 innings (Over/Under)
One must predict whether the total points scored after 5 innings will be under or over the spread indicated.
10.9 Total home team/away team after 5 innings (Over/Under)
One must predict whether the total points scored by the home team/away team after 5 innings will be under or over the spread indicated.
10.10 Total for an indicated period (Over/Under)
One must predict whether the total points scored in a specific period will be under or over the spread indicated.
10.11 Total home team/away team including overtime (Over/Under)
One must predict whether the total points scored in the match by the home team/away team will be under or over the spread indicated. For this bet type overtime is taken into consideration.
10.12 Which team will win the match, including overtime? (12)
One must predict which team will win the match. For this bet type overtime is taken into consideration.
10.13 Which team wins more innings? (1X2)
One must predict which team will win the most innings. X corresponds to both team winning the same amount of innings.
10.14 Who wins the period? (1X2)
One must predict which team will win the indicated period or else if the period ends in a draw.
10.15 Which team will lead after 5 innings? (1X2)
One must predict which team will lead after 5 innings or else if after 5 innings the result is a draw.
10.16 Who scores Xth point? (1/None/2)
One must predict which team (if any) will score the Xth point.
10.17 Which team wins race to X points (1/2)
One must predict which team wins the race to X points.
10.18 Will there be an 18th half-inning (baseball) (Yes/No)
One must predict whether or not there will be an 18th half inning.
10.19 Will there be overtime? (Yes/No)
One must predict whether or not there will be overtime in the match.
10.20 Which team will lead at halftime? (1X2)
One must predict which team will lead at halftime or else if at halftime the result is a draw.
11 TABLE TENNIS LIVE
11.1 Which team will win the match? (12)
One must predict which team will win the match.
11.2 Which team will win the set? (12)
One must predict which team will win the set indicated.
11.3 Asian Handicap (12)
One must predict which team will win the match taking into consideration the set handicap applied to one of the teams.
11.4 Asian Handicap for Set X (12)
One must predict which team will win the indicated set taking into consideration the point handicap applied to one of the teams.
11.5 Which team wins race to X points, set Y? (12)
One must predict which team will win the race to the indicated number of points in a particular set.
11.6 Who scores Xth point, set Y? (12)
One must predict which team will score the indicated point in a particular set.
11.7 Final Result (in sets – best of 7 or 5)
One must predict the correct score of the match depending if it is a best-of-7 match or a best-of-5 match.
11.8 Number of Sets (best of 7 or 5)
One must predict the exact number of sets played depending if it is a best-of-7 match or a best-of-5 match.
11.9 Total for Set X (Over/Under)
One must predict whether the total number of points scored in the indicated set will be over or under the spread indicated.
11.10 Odd/Even for Set X (Even/Odd)
One must predict whether the total number of points scored in the indicated set will be even or odd.
12 FUTSAL LIVE
12.1 3 way (1X2)
One must predict the final outcome of the match. 1/2 indicate a victory for the home/away team respectively. X corresponds to a draw.
12.2 Correct Score First Half Flex
One must predict the correct score of the first half.
12.3 Correct Score Flex
One must predict the correct score of the match.
12.4 Double Chance (1X-12-X2)
One must predict the final outcome of the match choosing from 3 different options. Each of the three options represents two different outcomes. Ex: 1X is a winning outcome if the home team wins the match or the match ends in a draw.
12.5 Draw No bet (12)
One must predict which team will win the match. In case of a tie, the bets will be void.
12.6 Goal/No goal
One must predict whether both teams will score in the match (GG) or at least one of the two teams will not score a goal (NG).
12.7 Goals Home/Away Team
One must predict the total number of goals scored by the home/away team. Four different goal ranges are available.
12.8 Halftime – 3 way (1X2)
One must predict the final outcome of the first half. 1/2 indicate a victory for the home/away team respectively. X corresponds to a draw.
12.9 Halftime – Next Goal (1X2)
One must predict which team will score the next goal in the first half. In case no goals are scored the winning outcome is X.
12.10 Halftime – Total (Over/Under)
One must predict whether the total number of goals scored at halftime will be under or over the spread indicated.
12.11 Halftime-Who wins the rest? (1X2)
One must predict which team will win the rest of the first half. In case both teams score the same amount of goals in the remainder of the half, the winning outcome is X.
12.12 Handicap (1X2)
One must predict the final outcome of the match taking into consideration the initial handicap given to one of the teams.
12.13 Next Goal (1X2)
One must predict which team will score the next goal. In case no goals are scored the winning outcome is X.
12.14 Odd/Even
One must predict whether the total number of goals scored will be odd or even.
12.15 Total (Over/Under)
One must predict whether the total number of goals scored will be under or over the spread indicated.
12.16 Who wins the rest of the match? (1X2)
One must predict which team will win the rest of the match. In case both teams score the same amount of goals in the remainder of the match, the winning outcome is X.
MOTORCYCLING
1.1 - For betting purposes, the results on motorcycling are always those published immediately after the end of the race. Subsequent decisions made by match officials will not be considered.
1.2 - A motorcycle race will be void in the event of cancellation, or if interrupted and not completed within 24 hours from the official start time. If the race is interrupted for any reason before 66% of the total length (rounded down to the number of laps completed), the event will be considered null and void, even if the FIM decides that the competition is valid and assigns points for the drivers and teams.
1.3 - If a pilot is unable, for whatever reason, to take part in the official qualifications, all bets related to the pilot will be considered void.
1.4 - If a driver is unable to take part in the race for any reason, despite having successfully completed the qualifying bets, the match will be considered void, while those related to the qualifications will be considered valid. Participation in the parade lap (warm-up lap) counts as participation in the race, so a rider who withdraws during the lap will be considered as having participated in the race for betting purposes.
1.5 - Se vengono pubblicate decisioni ufficiali da parte della FIM o degli ufficiaIf decisions published by the FIM official or officials directly affect the outcome of the race and occur after the results of practice or qualifications, or if a rider withdraws during the same period (after the publication of the results of the previous session, but before the next session), BetGo90.com reserves the right to cancel all bets based on this information.
1.6 - Championship Betting: Bets will be determined by the total number of points accumulated, as determined after the podium presentation of the final race of the season. To this end any changes as a result of subsequent decisions have no value.
1.7 - Betting on individual competitions: the "non-runners" (runners who no longer take part in the competition) cancel the bet. All riders lined up on the grid for the warm-up session (not warm up lap) are considered runners. The position on the podium will be used to determine the first, second and third place, for records purposes. Later disqualification or changes will not affect bets.
1.8 - Pilots finishing position: use the official ranking list, at the time of the podium presentation for betting purposes. Later disqualification or appeals will not affect bets.
1.9 - Pole position: For betting purposes, the official time of qualification established by the official will be taken in consideration. Drivers will have to race from the qualifying rounds. Penalties on the grid will not be considered. However, any penalties on the qualifications specified by the official will be taken into account.
1.10 - Rules for ex-aequo: in case of a tie, the applicable odds will be equal to the amount of accepted bets divided by the number of participants on an equal footing. If, for example, two participants with the odds of 2.80 and 1.90 achieve the same result, they are both considered winners and the final odds will be 1.4 (2.80:2) and 0.95 (1.90:2).
TYPES OF BETS
Best of Group:drivers are divided into groups for solely betting purposes. The winner of the bet will be the driver who completed the race with the best placement, according to the official classification at the time of the podium presentation. Any further information that will affect the results will not be taken into account. If all the drivers included in the group do not classify, the driver who completed the most laps is the winner. If all the drivers included in the group do not classify and two or more drivers retire in the same lap, the ex aequo rules will apply. In the event that a driver does not take part in the competition then the bet will be void, bearing in mind that all pilots starting the warm up lap is considered as participants in the race.
Head to Head: one must predict the driver that achieves the highest placing between the listed two.
If both drivers fail to finish the race and come out in the same round, all bets will be void. Otherwise, for betting purposes, the winner will be the runner who has completed the most laps.
Podium: one must predict whether the selected driver will be among the top three drivers at the end of the race.
Pole: one must predict the driver that obtains the best timing in the qualifying session.
Winner: one must predict the winner of the race.
SPECIAL MOTORS
Exact location at the end of GP
Predict in that exact position will be classified the pilot.
Special Placement
Betting need in that interval position classify the pilot . Ex. Place 1-3 , the selection will be the winner if the pilot will place between the first or the third position.
Special Valentino Rossi
All bets are valid only if the disqualification of Valentino Rossi will be confirmed early in the race of the Valencia GP.
Remontada Rossi
Predict over the rounds in that position will Valentino Rossi . Ex . 19-15 Position After 2nd lap , the selection will win if the pilot at the end of the second lap torverà between the fifteenth and nineteenth included.
PESAPALLO
1.1 - If a match is postponed or suspended (before the match or during the match), related bets will remain valid if the match is resumed and completed within 24 hours. If the match is not played or completed within that time, all bets will be declared void (null). For settlement purposes extra innings do not count.
TYPES OF BETS
1X2: one must predict the final outcome of the match. There are three possible outcomes:
1: victory of the home team;
X: draw;
2: victory of the away team.
RUGBY
1.1 - Bets related to rugby matches will be recorded for 80 minutes (including breaks).
If a match is postponed or suspended (before the match or during the match), related bets will remain valid if the match is resumed and completed within 24 hours. If the match is not played or completed within that time, all bets will be declared void (null).
1.2 - All bets will be considered void in the event that the actual location of a match is different from that published in the schedule or in the case of substitution of one of the teams or that of suspension of matches.
1.3 - Outright betting: unless otherwise indicated, all bets on the winner of the event refer only to the "regular season". The final position of the team at the end of the season will determine the outcome of the bet. Any play-offs or subsequent inquiries by the respective leagues/federations with subsequent reduction of points will not be taken into account.
TYPE OF BETS
1X2: one can bet on three possible outcomes where 1 indicates the victory of the home team or at least the first in the list, X is the draw and 2 denotes the victory of the away team or the second in the list.
1X2 Handicap: one can bet on the final 1 X 2, taking into account the fact that the favoured team has been given a handicap, which, for betting purposes, will be subtracted from the final result of the match.
Half with More Goals: one must predict in which half the highest number of goals will be scored. In case the same number of goals will be scored in both halves, the winning selection will be "X".
Handicap 1st Half (1-2): a handicap is given to one of the two teams. The winner of the first half needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result of the first half.
Money Lines: a prediction on the winning team will be made at the end of regulation time.
Odd/Even 1st Half: one must predict if the total number of goals scored during the first half of the match will be odd or even.
Over/Under: it predicts if the number of points scored in the match will be more (over) or less (under) than the number indicated by BetGo90.com won by each team.
SAILING
1.1 - For betting purposes, all bets will be judged according to the official rules of the competition.
1.2 - If the competition ends with a tie, all bets will be considered void and therefore considered at odds of 1.00.
1.3 - In case of a postponed event because of the weather, bets will stand if played within 24 hours from the original designated time.
1.4 - In "Heads up” type of bet, where the race is not completed, all bets will be declared void and thus considered at odds of 1.00.
1.5 - Any disqualification after the race will not be taken into consideration.
1.6 - Further details on bets accepted on this sport are listed in the sport section of the Regulation page.
1.7 - In the type of bets where you have to predict the new owner of a team, whenever two or more names listed as potential buyers were to merge into a single group, this will fall in the category "Other.".
1.8 - Any regulations on special bets will be announced from time to time.
SKI
1.1 - If a ski race is abandoned or postponed, the placed bets remain valid as long as the race is completed on the same track within 24 hours. If the same race takes place on a different track, the event is considered null and void.
1.2 - In "Heads up" type of bets will win the skier who has the fastest time and then the best finishing place against the rival. The bet is void (odds equal to 1.00) in the following cases: if both skiers do not finish the race, if one of the skiers should not participate in the race itself, and if both skiers were to achieve the same time.
1.3 - Further details on bets accepted on this sport are listed in the sport section of the Regulation page.
TYPES OF BETS
Winner: one must predict the winner or the best placed skier in the specialty.
The categories offered are: Alpine Skiing, Cross Country Skiing and Ski Jumping.
SNOOKER
1.1 - The outcome of a bet on snooker is based on the early published official results. If a match is completed before the total number of frames required to win has been achieved, the bets related to it will remain valid unless otherwise specified for certain types of bet.
TYPES OF BETS
Esito Finale 1X2:one must predict the final outcome of the match:
1: victory for player 1;
2: victory for player 2.
Winner: users must predict which player will win the competition.
SOCCER D DIVISION
The maximum pay-out per account on football Italy “D” division is 5,000 euro a week.
SOCCER
1.1 - All odds for football matches are based on the official result at the end of 90 minutes of regulation time. For betting purposes, the result attained will prevail at the end of the planned 90 minutes of play, including any injury time. The 90 minutes of the game does not include any extra time or penalty kicks.
An exception to this rule are such games like youth and triangulars, for which all bets will be assigned based on the result at the end of the match regardless of whether they have been played for the entire 90 minutes of play (excluding overtime). Selections on friendly games that last longer or less than 90 minutes, plus injury time, will be declared void, unless the expected duration of the game is specified in advance
1.2 - In the case of events that are not covered or mentioned in the regulations or the content of the site xxx, the BetGo90.com reserves the right to decide autonomously.
1.3 - If a football match is postponed, the bets attached to it will remain in progress for 24 hours. If the match is not made within the above deadline, all bets attached to it will be void (null). If a match is suspended and not resumed within 24 hours, open markets will be void (null).
1.4 - For betting purposes, own goals and penalties scored in regular time are considered as valid. Goals scored during extra time are not taken into consideration. The same holds for penalty shoot outs.
1.5 - If a match is played in a neutral venue, the first team will be considered the home team for betting purposes. Bets will be considered still valid even if the neutral field is not specified.
TYPES OF BETS
MAIN:
1X2: one must predict the final outcome of the match where “1” indicates the victory for the home team, “X” denotes a draw and “2” indicates the victory for the away team.
1X2 Halftime: one must predict the outcome of the first half. Betting 1 in the 1st HT means a bet on the home team holding the lead at the end of the first half of the game, betting X 1st HT you bet for a draw at the end of the first half, betting 2 1st HT you bet on the away team at the end of the first half.
1X2 Handicap: one must predict the final outcome of the match, taking into consideration the handicap awarded to one of the two teams.
Correct Score: one must predict the exact outcome of the match. All results apart from 0-0, 1-0, 2-0, 3-0, 4-0, 0-1, 1-1, 2-1, 3-1, 4-1, 0-2, 1-2, 2-2, 3-2, 4-2, 0-3, 1-3, 2-3, 3-3, 4-3, 0-4, 1-4, 2-4, 3-4, 4-4 will be recognized as “Other”.
Double Chance 1st/2nd Half:
1X: the prediction is successful when the 1st/2nd half ends in a victory for the home team or a draw (1X).
X2: the prediction is successful when the 1st/2nd half ends in a victory for the away team or a draw (X2).
12: the prediction is successful when the 1st/2nd half ends in a victory for the home team or the away team (12).
Double chance 12: the prediction is successful when the match ends in a victory for the home team or the away team (12).
Double chance 1X: the prediction is successful when the match ends in a victory for the home team or a draw (1X).
Double chance X2: the prediction is successful when the match ends in a victory for the away team or a draw (X2).
Draw No Bet (DNB): one must predict which team will win the match. In case of a tie, the bet will be void.
Draw No Bet (DNB) 1st/2nd Half: one must predict which team will win the 1st/2nd half. In case of a tie, the bet will be void.
Goal/No Goal: one must predict whether both teams will score in the match (GG) or at least one of the two teams will not score a goal (NG).
Halftime Over /Under: one must predict if the total number of goals in the first half will be over or under the spread indicated by xxx.
HT/FT: one must predict the result of the first half and the end result of the match in the same bet.
Odd/Even: one must predict if the total number of goals in the match will be odd or even.
Over/Under: one must predict if the total number of goals in the match will be over or under the spread indicated by xxx.
Score/No Score: one must predict whether or not the selected team will be able to score at least one goal.
OTHER:
1X2 Handicap (first half): one must predict the final outcome of the first half, taking into account the handicap awarded to one of the two teams.
1X2 Handicap (second half): one must predict the final outcome of the second half, taking into account the handicap awarded to one of the two teams.
1X2 Handicap (2): one must predict the final outcome of the match, taking into consideration 2 goals handicap awarded to one of the two teams.
1X2 2nd Half: one must predict the outcome of the second half where “1” indicates the victory for the home team, “X” denotes a draw and “2” indicates the victory for the away team.
2nd Half Over/Under: one must predict whether the total number of goals scored in the second half will be over or under the spread indicated by xxx.
Winning Margin: one has to predict the winning margin of the game
HT>2: home team wins by more than 2 goals
HT 2: home team wins by 2 goal
HT 1: home team wins by 1 goal
AT>2: away team wins by more than 2 goals
AT 2: away team wins by 2 goal
AT 1: away team wins by 1 goal
Away Team O/U: one must predict if the number of goals scored by the away team will be over or under the spread indicated by xxx.
Away Team to win both Halves: one must predict whether or not the away team wins the first half and also the second half.
Away Scores in both halves: one must predict whether or not the away team scores in both halves.
Away Win to Nil: one must predict if the away team wins the match without conceding any goal. If the away team does not win the match without conceding any goal, the winning selection will be "No". Likewise, if the away team wins the match but concedes a goal, the winning selection will also be “No”.
Both Halves Over/Under 1.5: one must predict whether or not the number of goals scored in each half will be over or under 1.5.
Draw No Bet (DNB) Second Half: one must predict which team will win the second half of the match. In case of a tie in the second half, the bets will be void.
First Goal
Bet types available on this market:
First Goal: one must predict which team will score the first goal. In case no goals are scored in the match, the winning outcome is “X;
First Goal 1X: one must predict if the home team will score the first goal or if neither team will score;
First Goal X2: one must predict if the away team, will score the first goal or if neither team will score;
First Goal 1 DNB: one must predict if the home team will score the first goal. In case neither team scores, the bets will be void, and not considered for any possible bonus;
First Goal 2 DNB: one must predict if the away team will score the first goal. In case neither team scores, the bets will be void, and not considered for any possible bonus.
First Goal First Half
Bet types available on this market:
First Goal First Half: one must predict which team will score the first goal in the first half. In case no goals are scored in the match, the winning outcome is “X;
First Goal First Half 1X: one must predict if the home team will score the first goal or if neither team will score;
First Goal First Half X2: one must predict if the away team, will score the first goal or if neither team will score;
First Goal First Half 1 DNB: one must predict if the home team will score the first goal in the first half. In case neither team scores, the bets will be void, and not considered for any possible bonus;
First Goal First Half 2 DNB: one must predict if the away team will score the first goal in the first half. In case neither team scores, the bets will be void, and not considered for any possible bonus.
First Goal Second Half: one must predict which team will score the first goal in the second half. In case no goals are scored in the match, the winning outcome is “X;
Goal/No Goal 1st Half: one must predict whether both teams will score during the first half (GG) or at least one of the two teams will not score a goal (NG).
Goal/No Goal 2nd Half: one must predict whether both teams will score during the second half (GG) or at least one of the two teams will not score a goal (NG).
Home Team O/U: one must predict if the number of goals scored by the home team will be over or under the spread indicated by xxx.
Home/Away Over/Under 1st/2nd Half
Home Over/Under 0.5 1st Half: you have to predict whether the home team will score more or less than one goal in the first half.
Home Over/Under 0.5 2nd Half: you have to predict whether the home team will score more or less than one goal during the second half.
Home Over/Under 1.5 1st Half: you have to predict whether the home team will score more or less than two goals in the first time.
Home Over/Under 1.5 2nd Half: you have to predict whether the home team will score more or less than two goals in the second half.
Away Over/Under 0.5 1st Half: you have to predict whether the away team will score more or less than a goal in the first half.
Away Over/Under 0.5 2nd Half: you have to predict whether the away team will score more or less than a goal during the second half.
Away Over/Under 1.5 1st Half: you have to predict whether the away team will score more or less than two goals in the first half.
Away Over/Under 1.5 2nd Half: you have to predict whether the away team will score more or less than two goals in the second half.
Home Win to Nil: one must predict if the home team wins the match without conceding any goal. If the home team does not win the match without conceding any goal, the winning selection will be "No". Likewise, if the home team wins the match but concedes a goal, the winning selection will also be “No”.
Home Scores in both halves: one must predict whether or not the home team scores in both halves.
Home Team to win both Halves: one must predict whether or not the home team wins the first half and also the second half.
Home/Away wins at least one half yes/no: you must predict whether the home team or the away teams wins at least one half or not.
More goals: you must predict in which half (first or second) the home team or the away team will score more goals; alternatively, if the home team or the away team will score the same number of goals in the first or second half.
Multi Goal Two Halves: one must predict the total number of goals that will be scored in the first half or second half choosing one of the available selections.
If the match is interrupted after the first half has already been finished, corresponding first half bets will stand.
Bet types available on this market:
1-2 HT: The total number of goals in the first half will be between 1 and 2;
1-3 HT: The total number of goals in the first half will be between 1 and 3;
2-3 HT: The total number of goals in the first half will be between 2 and 3.
1-2 2H: The total number of goals in the second half will be between 1 and 2;
1-3 2H: The total number of goals in the second half will be between 1 and 3;
2-3 2H: The total number of goals in the second half will be between 2 and 3.
Multi Goal Home/Away: one must predict the total number of goals scored during the match by the home team and the away team choosing one of the available selections.
Bet types available on this market:
1-2 Home: The total number of goals scored by the home team will be between 1 and 2;
1-3 Home: The total number of goals scored by the home team will be between 1 and 3;
2-3 Home: The total number of goals scored by the home team will be between 2 and 3.
1-2 Away: The total number of goals scored by the away team will be between 1 and 2;
1-3 Away: The total number of goals scored by the away team will be between 1 and 3;
2-3 Away: The total number of goals scored by the away team will be between 2 and 3.
Multi Goal: one must predict the total number of goals that will be scored during the match choosing one of the available selections.
Home/Away Over/Under 1st/2nd Half
Home Over/Under 0.5 1st Half: you have to predict whether the home team will score more or less than one goal in the first half.
Home Over/Under 0.5 2nd Half: you have to predict whether the home team will score more or less than one goal during the second half.
Home Over/Under 1.5 1st Half: you have to predict whether the home team will score more or less than two goals in the first time.
Home Over/Under 1.5 2nd Half: you have to predict whether the home team will score more or less than two goals in the second half.
Away Over/Under 0.5 1st Half: you have to predict whether the away team will score more or less than a goal in the first half.
Away Over/Under 0.5 2nd Half: you have to predict whether the away team will score more or less than a goal during the second half.
Away Over/Under 1.5 1st Half: you have to predict whether the away team will score more or less than two goals in the first half.
Away Over/Under 1.5 2nd Half: you have to predict whether the away team will score more or less than two goals in the second half.
Bet types available on this market:
1,2,3,4,5: The total number of goals scored will be 1 or 2 or 3 or 4 or 5 goals respectively;
1-2: The total number of goals scored will be between 1 and 2;
1-3: The total number of goals scored will be between 1 and 3;
1-4: The total number of goals scored will be between 1 and 4;
1-5: The total number of goals scored will be between 1 and 5;
1-6: The total number of goals scored will be between 1 and 6;
2-3: The total number of goals scored will be between 2 and 3;
2-4: The total number of goals scored will be between 2 and 4;
2-5: The total number of goals scored will be between 2 and 5;
2-6: The total number of goals scored will be between 2 and 6;
3-4: The total number of goals scored will be between 3 and 4;
3-5: The total number of goals scored will be between 3 and 5;
3-6: The total number of goals scored will be between 3 and 6;
4-5: The total number of goals scored will be between 4 and 5;
4-6: The total number of goals scored will be between 4 and 6;
5-6: The total number of goals scored will be between 5 and 6.
No Bet
Bet types available on this market:
1 GG NB: The home team wins the match. In case the home team does not win but both teams score at least a goal, all bets will be void;
X GG NB: The match ends in a draw. In case the match does not end in a draw but both teams score at least a goal, all bets will be void;
2 GG NB: The away team wins the match. In case the away team does not win but both teams score at least a goal, all bets will be void;
1 NG NB: The home team wins the match. In case the home team does not win but at least one of the two teams does not score, all bets will be void;
X NG NB: The match ends in a draw. In case the match does not end in a draw but at least one of the two teams does not score, all bets will be void;
2 NG NB: The away team wins the match. In case the away team does not win but at least one of the two teams does not score, all bets will be void;
Away NB: one must predict whether the match will finish in a draw or if the home team wins. In case of an away team win, all bets will be void;
Home NB: one must predict whether the match will finish in a draw or if the away team wins. In case of a home team win, all bets will be void;
1 3+NB: The home team wins the match. In case the home team does not win but the total number of goals scored in the match will be 3 or more, all bets will be void;
X 3+NB: The match ends in a draw. In case the match does not end in a draw but the total number of goals scored in the match will be 3 or more, all bets will be void;
2 3+NB: The away team wins the match. In case the away team does not win but the total number of goals scored in the match will be 3 or more, all bets will be void;
1 2-NB: The home team wins the match. In case the home team does not win but the total number of goals scored in the match will be 2 or less, all bets will be void;
X 2-NB: The match ends in a draw. In case the match does not end in a draw but the total number of goals scored in the match will be 2 or less, all bets will be void;
2 2-NB: The away team wins the match. In case the away team does not win but the total number of goals scored in the match will be 2 or less, all bets will be void;
1 0G NB: The home team wins the match. In case the home team does not win but there won't be goals in the match, all bets will be void;
2 0G NB: The away team wins the match. In case the away team does not win but there won't be goals in the match, all bets will be void;
GG 0G NB: Both teams will score in the match. In case at least one team won't score but there won't be goals in the match, all bets will be void;
1 1-NB: The home team wins the match. In case the home team does not win but the total number of goals scored in the match will be 1 or less, all bets will be void;
2 1-NB: The away team wins the match. In case the away team does not win but the total number of goals scored in the match will be 1 or less, all bets will be void;
GG 1-NB: Both teams will score in the match. In case at least one team won't score but the total number of goals scored in the match will be 1 or less, all bets will be void;
1 2+NB: The home team wins the match. In case the home team does not win but the total number of goals scored in the match will be 2 or more, all bets will be void;
X 2+NB: The match ends in a draw. In case the match does not end in a draw but the total number of goals scored in the match will be 2 or more, all bets will be void;
2 2+NB: The away team wins the match. In case the away team does not win but the total number of goals scored in the match will be 2 or more, all bets will be void.
Half Time No Bet
Bet types available on this market:
1 GG NB HT: The home team wins the first half. In case the home team does not win but both teams score at least a goal in the first half, all bets will be void;
X GG NB HT: The first half ends in a draw. In case the first half does not end in a draw but both teams score at least a goal, all bets will be void;
2 GG NB HT: The away team wins the first half. In case the away team does not win but both teams score at least a goal in the first half, all bets will be void;
1 NG NB HT: The home team wins the first half. In case the home team does not win but at least one of the two teams does not score in the first half, all bets will be void;
X NG NB HT: The first half ends in a draw. In case the first half does not end in a draw but at least one of the two teams does not score, all bets will be void;
2 NG NB HT: The away team wins the first half. In case the away team does not win but at least one of the two teams does not score in the first half, all bets will be void;
1 2+NB HT: The home team wins the first half. In case the home team does not win but the total number of goals scored in the first half will be 3 or more, all bets will be void;
X 2+NB HT: The first half ends in a draw. In case the match does not end in a draw but the total number of goals scored in the first half will be 3 or more, all bets will be void;
2 2+NB HT: The away team wins the first half. In case the away team does not win but the total number of goals scored in the first half will be 3 or more, all bets will be void;
1 1-NB HT: The home team wins the first half. In case the home team does not win but the total number of goals scored in the first half will be 2 or less, all bets will be void;
X 1-NB HT: The first half ends in a draw. In case the match does not end in a draw but the total number of goals scored in the first half will be 2 or less, all bets will be void;
2 1-NB HT: The away team wins the first half. In case the away team does not win but the total number of goals scored in the first half will be 2 or less, all bets will be void;
1 0G NB HT: The home team wins the first half. In case the home team does not win but no goals will be scored in the first half, all bets will be void;
2 0G NB HT: The away team wins the first half. In case the away team does not win but no goals will be scored in the first half, all bets will be void.
1 GG NB 2H: The home team wins the second half. In case the home team does not win but both teams score at least a goal in the second half, all bets will be void;
X GG NB 2H: The second half ends in a draw. In case the second half does not end in a draw but both teams score at least a goal, all bets will be void;
2 GG NB 2H: The away team wins the second half. In case the away team does not win but both teams score at least a goal in the second half, all bets will be void;
1 NG NB 2H: The home team wins the second half. In case the home team does not win but at least one of the two teams does not score in the second half, all bets will be void;
X NG NB 2H: The second half ends in a draw. In case the second half does not end in a draw but at least one of the two teams does not score, all bets will be void;
2 NG NB 2H: The away team wins the second half. In case the away team does not win but at least one of the two teams does not score in the second half, all bets will be void;
1 2+NB 2H: The home team wins the second half. In case the home team does not win but the total number of goals scored in the second half will be 3 or more, all bets will be void;
X 2+NB 2H: The second half ends in a draw. In case the match does not end in a draw but the total number of goals scored in the second half will be 3 or more, all bets will be void;
2 2+NB 2H: The away team wins the second half. In case the away team does not win but the total number of goals scored in the second half will be 3 or more, all bets will be void;
1 1-NB 2H: The home team wins the second half. In case the home team does not win but the total number of goals scored in the second half will be 2 or less, all bets will be void;
X 1-NB 2H: The second half ends in a draw. In case the match does not end in a draw but the total number of goals scored in the second half will be 2 or less, all bets will be void;
2 1-NB 2H: The away team wins the second half. In case the away team does not win but the total number of goals scored in the second half will be 2 or less, all bets will be void;
1 0G NB 2H: The home team wins the second half. In case the home team does not win but no goals will be scored in the second half, all bets will be void;
2 0G NB 2H: The away team wins the second half. In case the away team does not win but no goals will be scored in the second half, all bets will be void.
Odd/Even
Bet types available on this market:
Odd/Even: one must predict if the total number of goals scored during the match will be odd or even. 0 counts as Even.
Odd/Even 1st Half: one must predict if the total number of goals scored during the first half of the match will be odd or even. 0 counts as Even.
Odd/Even 2nd Half: one must predict if the total number of goals scored during the second half of the match will be odd or even. 0 counts as Even.
Odd/Even Away Team: one must predict if the total number of goals scored in the match by the away team will be odd or even. 0 counts as Even.
Odd/Even Home Team: one must predict if the total number of goals scored in the match by the home team will be odd or even. 0 counts as Even.
Team to score: you must predict if only the home team will score or if only the away team will score at least one goal; or if both teams score in the match, or otherwise none of them will score at least one goal.
HTFT DC: one must predict the double chance result at half time and the double chance result at the end of the match.
1X/1X: at the end of the first half and also at the end of the match the result will be 1X;
1X/X2: at the end of the first half the result will be 1X and at the end of the match the result will be X2;
1X/12: at the end of the first half the result will be 1X and at the end of the match the result will be 12;
X2/1X: at the end of the first half the result will be X2 and at the end of the match the result will be 1X;
X2/X2: at the end of the first half and also at the end of the match the result will be X2;
X2/12: at the end of the first half the result will be X2 and at the end of the match the result will be 12;
12/1X: at the end of the first half the result will be 12 and at the end of the match the result will be 1X;
12/X2: at the end of the first half the result will be 12 and at the end of the match the result will be X2;
12/12: at the end of the first half and also at the end of the match the result will be 12.
HT More Goals: one must predict in which half the highest number of goals will be scored. In case the same number of goals will be scored in both halves, the winning selection will be "X".
Last Goal: one must predict which team will score the last goal. In case no goals are scored in the match, the winning outcome is “X”.
Minute First Goal: one must predict the time range in which the first goal will be scored. Extra time goals do not count.
Minute First Goal: one must predict the time range in which the first goal will be scored. Extra time goals do not count.
COMBO AND DOUBLE CHANCE BETS:
1st Goal/1x2: one must predict which team will score the first goal and also the outcome of the match.
1st Goal H/1: the home team scores the first goal and also wins the match;
1st Goal H/X: the home team scores the first goal and the match finishes in a draw;
1st Goal H/2: the home team scores the first goal and the away team wins the match;
1st Goal A/1: the away team scores the first goal and the home team wins the match;
1st Goal A/X: the away team scores the first goal and the match finishes in a draw;
1st Goal A/2: the away team scores the first goal and also wins the match;
No Goal: no goals will be scored in the match.
Anytime: one must predict the outcome of a match by betting on one of the following three possibilities.
Anytime 1: Home Team to win either the 1st Half or the match.
Anytime X: Draw in the 1st Half or match finishes in a draw.
Anytime 2: Away Team to win either the 1st Half or the match.
Betagol: one must predict the outcome of a match by betting on one of the following eight possibilities.
GG/GG (Yes/No): one must predict that both teams will score at least one goal in every half. This corresponds to Yes.
GG/NG (Yes/No): one must predict that both teams will score at least one goal in the first half whereas one or both teams will fail to do so in the second half. This corresponds to Yes.
NG/GG (Yes/No): one must predict that at least one of the teams will fail to score in the first half whereas both teams will score in the second half. This corresponds to Yes.
NG/NG (Yes/No): one must predict that in both halves at least any one of the two teams will fail to score a goal. This corresponds to Yes.
Chance Mix
Bet types available on this market:
1or1-: The home team wins or there will be one or fewer goals in the match;
Xor1-: Draw or there will be one or fewer goals in the match ;
2or1-: The away team wins or there will be one or fewer goals in the match;
1or2+: The home team wins or there will be 2 or more goals in the match;
Xor2+: Draw or there will be 2 or more goals in the match;
2or2+: The away team wins or there will be 2 or more goals in the match;
1or2-: The home team wins or there will be 2 or fewer goals in the match;
Xor2-: Draw or there will be 2 or fewer goals in the match;
2or2-: The away team wins or there will be 2 or fewer goals in the match;
1or3+: The home team wins or there will be 3 or more goals in the match;
Xor3+: Draw or there will be 3 or more goals in the match;
2or3+: The away team wins or there will be 3 or more goals in the match;
1or3-: The home team wins or there will be 3 or fewer goals in the match;
Xor3-: Draw or there will be 3 or fewer goals in the match;
2or3-: The away team wins or there will be 3 or fewer goals in the match;
1or4+: The home team wins or there will be 4 or more goals in the match;
Xor4+: Draw or there will be 4 or more goals in the match;
2or4+: The away team wins or there will be 4 or more goals in the match;
GGor3+: Both teams to score, or there will be 3 or more 'goals in the match;
GGor2-: Both teams to score, or there will be 2 or fewer goals in the match;
GGor1-: Both teams to score, or there will be one or fewer goals in the match;
NGor3+: At least one team does not score, or there will be 3 or more goals in the match;
NGor2-: At least one team does not score, or there will be 2 or fewer goals in the match;
1or0G: The home team wins or there will be no goals in the match;
2or0G: The away team wins or there will be no goals in the match;
1orGG: The home team wins or both teams score at least one goal;
1orNG: The home team wins or at least one of the teams does not score any goals;
XorGG: Draw or both teams score at least one goal each;
XorNG: Draw or at least one of the teams does not score any goals;
2orGG: The away team wins or both teams score at least one goal each;
2orNG: The away team wins or at least one of the teams does not score any goals.
3 Chance Mix
Bet types available on this market:
1orNGor2-: you must predict if the home team wins or if at least one of the teams does not score or if there will be 2 or fewer goals in the game;
2orNGor2-: you must predict if the away team wins or if at least one of the teams does not score or if there will be 2 or fewer goals in the game;
1orGGor3 +: you must predict if the home team wins or if both teams score, or if there will be three or more goals in the game;
2orGGor3 +: you must predict if the away team wins or if both teams score, or if there will be three or more goals in the game;
1orXor2 +: you must predict if the home team wins or draws if or when there will be two or more goals in the game;
Xor2or2 +: you must predict if the away team wins or draws if or when there will be two or more goals in the game;
1orXor3 +: you must predict if the home team wins or draws or if there will be three or more goals in the game;
Xor2or3 +: you must predict if the away team wins or draws or if there will be three or more goals in the game;
1orXor4 +: you must predict if the home team wins or draws or if there will be 4 or more goals in the game;
Xor2or4 +: you must predict if the away team wins or draws or if there will be 4 or more goals in the game;
1orXorGG: you must predict if the home team wins or draws or if both teams score;
Xor2orGG: you must predict if the away team wins or draws or if both teams score;
1orXorNG: you must predict if the home team wins or draws or if at least one team does not score;
Xor2orGG: you must predict if the away team wins or draws or if at least one team does not score;
1orXor2-: you must predict if the home team wins or draws or if there will be 2 or fewer goals in the game;
Xor2or2-: you must predict if the away team wins or draws or if there will be 2 or fewer goals in the game.
3 Combo: the 3 Combo allows you to predict the outcome of a match by betting on three related bet types.
Bet types available on this market
1 NG 2+: The home team will win, away team will not score and the total number of goals in the match will be 2 or more;
2 NG 2+: The away team will win, home team will not score and the total number of goals in the match will be 2 or more;
1 NG 3+: The home team will win, away team will not score and the total number of goals in the match will be 3 or more;
2 NG 3+: The away team will win, home team will not score and the total number of goals in the match will be 3 or more;
1/1 2+: The home team will lead after the first half, it will also win the match, and the total number of goals in the match will be 2 or more;
2/2 2+: The away team will lead after the first half, it will also win the match, and the total number of goals in the match will be 2 or more;
1/1 3+: The home team will lead after the first half, it will also win the match, and the total number of goals in the match will be 3 or more;
2/2 3+: The away team will lead after the first half, it will also win the match, and the total number of goals in the match will be 3 or more;
1/1 4+: The home team will lead after the first half, it will also win the match, and the total number of goals in the match will be 4 or more;
2/2 4+: The away team will lead after the first half, it will also win the match, and the total number of goals in the match will be 4 or more;
1/1 2+HT: The home team will lead at the end of the first half, will win the match and the total number of goals scored in the first half will be 2 or more;
2/2 2+HT: The away team will lead at the end of the first half, will win the match and the total number of goals scored in the first half will be 2 or more.
Combo
Bet types available on this market:
GG+O2.5: the match finishes “Goal” and the number of goals scored will be Over 2.5;
NG+O2.5: the match finishes “No Goal” and the number of goals scored will be Over 2.5;
GG+U2.5: the match finishes “Goal” and the number of goals scored will be Under 2.5;
NG+U2.5: the match finishes “No Goal” and the number of goals scored will be Under 2.5.
1+GG: home team wins and both teams will score at least a goal;
1+NG: home team wins and the away team does not score;
X+GG: the match finishes in a draw and both teams will score at least a goal;
X+NG: the match finishes in a draw and at least one of the two teams will not score;
2+GG: away team wins and both teams will score at least a goal;
2+NG: away team wins and the home team does not score;
1+O1.5: home team wins and the number of goals scored is Over 1.5;
1+U1.5: home team wins and the number of goals scored is Under 1.5;
X+O1.5: the match finishes in a draw and the number of goals scored is Over 1.5;
X+U1.5: the match finishes in a draw and the number of goals scored is Under 1.5;
2+O1.5: away team wins and the number of goals scored is Over 1.5;
2+U1.5: away team wins and the number of goals scored is Under 1.5;
1+O2.5: home team wins and the number of goals scored is Over 2.5;
1+U2.5: home team wins and the number of goals scored is Under 2.5;
X+O2.5: the match finishes in a draw and the number of goals scored is Over 2.5;
X+U2.5: the match finishes in a draw and the number of goals scored is Under 2.5;
2+O2.5: away team wins and the number of goals scored is Over 2.5;
2+U2.5: away team wins and the number of goals scored is Under 2.5;
1+O3.5: home team wins and the number of goals scored is Over 3.5;
1+U3.5: home team wins and the number of goals scored is Under 3.5;
X+O3.5: the match finishes in a draw and the number of goals scored is Over 3.5;
X+U3.5: the match finishes in a draw and the number of goals scored is Under 3.5;
2+O3.5: away team wins and the number of goals scored is Over 3.5;
2+U3.5: away team wins and the number of goals scored is Under 3.5;
1+O4.5: home team wins and the number of goals scored is Over 4.5;
1+U4.5: home team wins and the number of goals scored is Under 4.5;
X+O4.5: the match finishes in a draw and the number of goals scored is Over 4.5;
X+U4.5: the match finishes in a draw and the number of goals scored is Under 4.5;
2+O4.5: away team wins and the number of goals scored is Over 4.5;
2+U4.5: away team wins and the number of goals scored is Under 4.5.
Combo HT
Bet types available on this market:
1+O1.5 HT: home team wins the first half and the number of goals scored is Over 1.5;
1+U1.5 HT: home team wins the first half and the number of goals scored is Under 1.5;
X+O1.5 HT: the first half finishes in a draw and the number of goals scored is Over 1.5;
X+U1.5 HT: the first half finishes in a draw and the number of goals scored is Under 1.5;
2+O1.5 HT: away team wins the first half and the number of goals scored is Over 1.5;
2+U1.5 HT: away team wins the first half and the number of goals scored is Under 1.5;
1+GG HT: home team wins the first half and both teams will score at least a goal;
1+NG HT: home team wins the first half and the away team does not score;
X+GG HT: the first half finishes in a draw and both teams will score at least a goal;
X+NG HT: the first half finishes in a draw and at least one of the two teams will not score;
2+GG HT: away team wins the first half and both teams will score at least a goal;
2+NG HT: away team wins the first half and the home team does not score.
Combo 2H
Bet types available on this market:
1+O1.5 2H: home team wins the second half and the number of goals scored is Over 1.5;
X+O1.5 2H: the second half finishes in a draw and the number of goals scored is Over 1.5;
2+O1.5 2H: away team wins the second half and the number of goals scored is Over 1.5;
1+GG 2H: home team wins the second half and both teams will score at least a goal;
1+NG 2H: home team wins the second half and the away team does not score;
X+GG 2H: the second half finishes in a draw and both teams will score at least a goal;
X+NG 2H: the second half finishes in a draw and at least one of the two teams will not score;
2+GG 2H: away team wins the second half and both teams will score at least a goal;
2+NG 2H: away team wins the second half and the home team does not score.
DC Combo: one must predict the outcome of a match by betting on one of the following fifteen possibilities.
1X&3+: the home team will win or draw and the total number of goals in the match will be 3 or more.
1X&2-: the home team will win or draw and the total number of goals in the match will be 2 or less.
X2&3+: the away team will win or draw and the total number of goals in the match will be 3 or more.
X2&2-: the away team will win or draw and the total number of goals in the match will be 2 or less.
12&3+: one of the two teams will win and the total number of goals in the match will be 3 or more.
12&2-: one of the two teams will win and the total number of goals in the match will be 2 or less.
1X&GG: the home team will win or draw and both teams will score in the match.
1X&NG: the home team will win or draw and at least one team won't score in the match.
X2&GG: the away team will win or draw and both teams will score in the match.
X2&NG: the away team will win or draw and at least one team won't score in the match.
12&GG: one of the two teams will win and both teams will score in the match.
12&NG: one of the two teams will win and at least one team won't score in the match.
1X&4+: the home team will win or draw and the total number of goals in the match will be 4 or more.
1X&3-: the home team will win or draw and the total number of goals in the match will be 3 or less.
X2&4+: the away team will win or draw and the total number of goals in the match will be 4 or more.
DC Combo First Half: one must predict the outcome of the first half by betting on two related bet types and one of those is a double chance.
If the match is interrupted after the first half has already been finished, the bets will stand.
Bet Types available on this market:
1X GG HT: The home team will win or draw at the end of the first half and both teams will score in the first half;
12 GG HT: One of the two teams will win at the end of the first half and both teams will score in the first half;
X2 GG HT: The away team will win or draw at the end of the first half and both teams will score in the first half;
1X NG HT: The home team will win or draw at the end of the first half and at least one team won't score in the first half;
12 NG HT: One of the two teams will win at the end of the first half and at least one team won't score in the first half;
X2 NG HT: The away team will win or draw at the end of the first half and at least one team won't score in the first half;
1X 2+ HT: The home team will win or draw at the end of the first half and the total number of goals scored in the first half will be 2 or more;
12 2+ HT: One of the two teams will win at the end of the first half and the total number of goals scored in the first half will be 2 or more;
X2 2+ HT: The away team will win or draw at the end of the first half and the total number of goals scored in the first half will be 2 or more;
1X 1- HT: The home team will win or draw at the end of the first half and the total number of goals scored in the first half will be 1 or less;
X2 1- HT: The away team will win or draw at the end of the first half and the total number of goals scored in the first half will be 1 or less.
DC Combo Second Half: you must predict the outcome of the second half by betting on two related bet types and one of those is a double chance.
Bet Types available on this market:
1X GG 2H: The home team will win or draw at the end of the second half and both teams will score in the second half;
12 GG 2H: One of the two teams will win at the end of the second half and both teams will score in the second half;
X2 GG 2H: The away team will win or draw at the end of the second half and both teams will score in the second half;
1X NG 2H: The home team will win or draw at the end of the second half and at least one team won't score in the second half;
12 NG 2H: One of the two teams will win at the end of the second half and at least one team won't score in the second half;
X2 NG 2H: The away team will win or draw at the end of the second half and at least one team won't score in the second half;
1X 2+ 2H: The home team will win or draw at the end of the second half and the total number of goals scored in the second half will be 2 or more;
12 2+ 2H: One of the two teams will win at the end of the second half and the total number of goals scored in the second half will be 2 or more;
X2 2+ 2H: The away team will win or draw at the end of the second half and the total number of goals scored in the second half will be 2 or more;
1X 1- 2H: The home team will win or draw at the end of the second half and the total number of goals scored in the second half will be 1 or less;
X2 1- 2H: The away team will win or draw at the end of the second half and the total number of goals scored in the second half will be 1 or less.
Goals 1/2 H: one must predict the combination of the number of goals scored in the first half and second half of the match.
Bet types available on this market:
1+&1+: At least 1 goal will be scored in the first half and at least one goal will be scored in the second half;
1+&2+: At least 1 goal will be scored in the first half and at least two goals will be scored in the second half;
2+&1+: At least 2 goals will be scored in the first half and at least one goal will be scored in the second half;
2+&2+: At least 2 goals will be scored in the first half and at least two goals will be scored in the second half;
1+&3+: At least 1 goal will be scored in the first half and at least three goals will be scored in the second half;
1-&1-: 1 or less goals will be scored in the first half and 1 or less goals will be scored in the second half;
1-&2-: 1 or less goals will be scored in the first half and 2 or less goals will be scored in the second half;
1-&3-: 1 or less goals will be scored in the first half and 3 or less goals will be scored in the second half;
2-&1-: 2 or less goals will be scored in the first half and 1 or less goals will be scored in the second half;
2-&2-: 2 or less goals will be scored in the first half and 2 or less goals will be scored in the second half;
2-&3-: 2 or less goals will be scored in the first half and 3 or less goals will be scored in the second half;
3-&1-: 3 or less goals will be scored in the first half and 1 or less goals will be scored in the second half;
1+&1+ NO: The opposite of 1+&1+;
1+&2+ NO: The opposite of 1+&2+;
2+&1+ NO: The opposite of 2+&1+;
2+&2+ NO: The opposite of 2+&2+;
1+&3+ NO: The opposite of 1+&3+;
1-&1- NO: The opposite of 1-&1-;
1-&2- NO: The opposite of 1-&2-;
1-&3- NO: The opposite of 1-&3-;
2-&1- NO: The opposite of 2-&1-;
2-&2- NO: The opposite of 2-&2-;
2-&3- NO: The opposite of 2-&3-;
3-&1- NO: The opposite of 3-&1-.
Half Time Chance Mix
Bet types available on this market:
HT1oFT1: The home team wins either the first half or the match;
HTXoFTX: There will be a draw in the first half or at full time;
HT2oFT2: The away team wins either the first half or the match;
1oGG HT: The home team will win the first half or else both teams will score in the first half;
XoGG HT: There will be a draw in the first half or else both teams will score in the first half;
2oGG HT: The away team will win the first half or else both teams will score in the first half;
1oNG HT: The home team will win the first half or else at least one of the two teams will not score in the first half;
XoNG HT: There will be a draw in the first half or else at least one of the two teams will not score in the first half;
2oNG HT: The away team will win the first half or else at least one of the two teams will not score in the first half;
1o2+ 1HT: The home team wins the first half or else at least two goals will be scored in the first half;
Xo2+ HT: The first half ends in a draw or else at least two goals will be scored in the first half;
2o2+ HT: The away team wins the first half or else at least two goals will be scored in the first half;
1oOG HT: The home team wins the first half or else no goals will be scored in the first half;
2oOG HT: The away team wins the first half or else no goals will be scored in the first half;
1o1- HT: The home team wins the first half or else a maximum of one goal will be scored in the first half;
2o1- HT: The away team wins the first half or else a maximum of one goal will be scored in the first half;
GGo1- HT: Both teams will score in the first half or else a maximum of one goal will be scored in the first half;
1oGG 2H: The home team will win the second half or else both teams will score in the second half;
XoGG 2H: There will be a draw in the second half or else both teams will score in the second half;
2oGG 2H: The away team will win the second half or else both teams will score in the second half;
1oNG 2H: The home team will win the second half or else at least one of the two teams will not score in the second half;
XoNG 2H: There will be a draw in the second half or else at least one of the two teams will not score in the second half;
2oNG 2H: The away team will win the second half or else at least one of the two teams will not score in the second half;
1o2+ 2H: The home team wins the second half or else at least two goals will be scored in the second half;
Xo2+ 2H: The second half ends in a draw or else at least two goals will be scored in the second half;
2o2+ 2H: The away team wins the second half or else at least two goals will be scored in the second half;
1oOG 2H: The home team wins the second half or else no goals will be scored in the second half;
2oOG 2H: The away team wins the second half or else no goals will be scored in the second half;
1o1- 2H: The home team wins the second half or else a maximum of one goal will be scored in the second half;
2o1- 2H: The away team wins the second half or else a maximum of one goal will be scored in the second half;
GGo1- 2H: Both teams will score in the second half or else a maximum of one goal will be scored in the second half;
GGoGG: Both teams will score in either the first half or else in the second half.
Home and Away First/Second Half Goals: one must predict the number of goals scored by the home and away team in either the first or second half.
Home Team 1T 1+: one must predict whether the home team will score at least one goal in the first half.
Home Team 1T 2+: one must predict whether the home team will score at least two goals in the first half.
Home Team 2T 2+: one must predict whether the home team will score at least two goals in the second half.
Away Team 1T 1+: one must predict whether the away team will score at least one goal in the first half.
Away Team 1T 2+: one must predict whether the away team will score at least two goals in the first half.
Away Team 2T 2+: one must predict whether the away team will score at least two goals in the second half.
Overtime and Over 0.5: one must predict the outcome of a match by betting on one of the following two possibilities.
Yes: one must predict that the match goes into overtime and at least a goal is scored in this period;
No: bets are considered winning if the match is concluded in regular time and no overtime takes place. Also bets are considered winning if match goes into overtime and no goal is scored.
ASIAN HANDICAP
Asian Handicap: the outcome of the bet with Asian Handicap is obtained by adding (or subtracting) the number of goals in brackets to the home team to the final result of the match.
Since the value in brackets is always referred to the home team, a negative number means an advantage in goals for the away team, while a positive number means an advantage in goals for the home team.
Betting on "1AH" you are forecasting a win of the home team considering the given handicap, while betting on "2AH" you are forecasting a win of the away team considering the given handicap.
If the goals difference between the home and the away team will be exactly as the spread (this happens betting on spreads with a "whole" number, ending with ".00") both "1AH" and "2AH" selections will result in a "push", and the stakes will be refunded.
Betting on a spread that contains "quarter goals" difference (ending with ".25" or ".75"), the bet could result in half winning (half of the stake will be multiplied for the odd to determine the winnings) or half losing (half of the stake will be refunded).
Bet Types available on this market:
1AH (-3.5): If the home team will win with 4 or more goals difference, the bet will be winning; if it will win with 3 or less goals difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-3.5): If the home team will win with 4 or more goals difference, the bet will be losing; if it will win with 3 or less goals difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-3.25): If the home team will win with 4 or more goals difference, the bet will be winning; if it will win with 3 goals difference, the bet will be half losing; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-3.25): If the home team will win with 4 or more goals difference, the bet will be losing; if it will win with 3 goals difference, the bet will be half winning; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-3.00): If the home team will win with 4 or more goals difference, the bet will be winning; if it will win with 3 goals difference, the stake will be refunded; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-3.00): If the home team will win with 4 or more goals difference, the bet will be losing; if it will win with 3 goals difference, the stake will be refunded; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-2.75): If the home team will win with 4 or more goals difference, the bet will be winning; if it will win with 3 goals difference, the bet will be half winning; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-2.75): If the home team will win with 4 or more goals difference, the bet will be losing; if it will win with 3 goals difference, the bet will be half losing; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-2.5): If the home team will win with 3 or more goals difference, the bet will be winning; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-2.5): If the home team will win with 3 or more goals difference, the bet will be losing; if it will win with 2 or less goals difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-2.25): If the home team will win with 3 or more goals difference, the bet will be winning; if it will win with 2 goals difference, the bet will be half losing; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-2.25): If the home team will win with 3 or more goals difference, the bet will be losing; if it will win with 2 goals difference, the bet will be half winning; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-2.00): If the home team will win with 3 or more goals difference, the bet will be winning; if it will win with 2 goals difference, the stake will be refunded; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-2.00): If the home team will win with 3 or more goals difference, the bet will be losing; if it will win with 2 goals difference, the stake will be refunded; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-1.75): If the home team will win with 3 or more goals difference, the bet will be winning; if it will win with 2 goals difference, the bet will be half winning; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-1.75): If the home team will win with 3 or more goals difference, the bet will be losing; if it will win with 2 goals difference, the bet will be half losing; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-1.5): If the home team will win with 2 or more goals difference, the bet will be winning; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be losing
2AH (-1.5): If the home team will win with 2 or more goals difference, the bet will be losing; if it will win with 1 goal difference, in case of a draw, or in case the away team will win, the bet will be winning
1AH (-1.25): If the home team will win with 2 or more goals difference, the bet will be winning; if it will win with 1 goal difference, the bet will be half losing; in case of a draw, or in case the away team will win, the bet will be losing
2AH (-1.25): If the home team will win with 2 or more goals difference, the bet will be losing; if it will win with 1 goal difference, the bet will be half winning; in case of a draw, or in case the away team will win, the bet will be winning
1AH (-1.00): If the home team will win with 2 or more goals difference, the bet will be winning; if it will win with 1 goal difference, the stake will be refunded; in case of a draw, or in case the away team will win, the bet will be losing
2AH (-1.00): If the home team will win with 2 or more goals difference, the bet will be losing; if it will win with 1 goal difference, the stake will be refunded; in case of a draw, or in case the away team will win, the bet will be winning
1AH (-0.75): If the home team will win with 2 or more goals difference, the bet will be winning; if it will win with 1 goal difference, the bet will be half winning; in case of a draw, or in case the away team will win, the bet will be losing
2AH (-0.75): If the home team will win with 2 or more goals difference, the bet will be losing; if it will win with 1 goal difference, the bet will be half losing; in case of a draw, or in case the away team will win, the bet will be winning
1AH (-0.5): If the home team will win the bet will be winning; in case of a draw, or in case the away team will win, the bet will be losing
2AH (-0.5): If the home team will win the bet will be losing; in case of a draw, or in case the away team will win, the bet will be winning
1AH (-0.25): If the home team will win the bet will be winning; in case of a draw, the bet will be half losing; in case the away team will win, the bet will be losing
2AH (-0.25): If the home team will win the bet will be losing; in case of a draw, the bet will be half winning; in case the away team will win, the bet will be winning
1AH (+0.25): If the home team will win the bet will be winning; in case of a draw, the bet will be half winning; in case the away team will win, the bet will be losing
2AH (+0.25): If the home team will win the bet will be losing; in case of a draw, the bet will be half losing; in case the away team will win, the bet will be winning
1AH (+0.5): If the home team will win, or in case of a draw, the bet will be winning; in case the away team will win, the bet will be losing
2AH (+0.5): If the home team will win, or in case of a draw, the bet will be losing; in case the away team will win, the bet will be winning
1AH (+0.75): If the home team will win, or in case of a draw, the bet will be winning; if the away team will win with 1 goal difference, the bet will be half losing; if it will win with 2 or more goals difference, the bet will be losing
2AH (+0.75): If the home team will win, or in case of a draw, the bet will be losing; if the away team will win with 1 goal difference, the bet will be half winning; if it will win with 2 or more goals difference, the bet will be winning
1AH (+1.00): If the home team will win, or in case of a draw, the bet will be winning; if the away team will win with 1 goal difference, the stake will be refunded; if it will win with 2 or more goals difference, the bet will be losing
2AH (+1.00): If the home team will win, or in case of a draw, the bet will be losing; if the away team will win with 1 goal difference, the stake will be refunded; if it will win with 2 or more goals difference, the bet will be winning
1AH (+1.25): If the home team will win, or in case of a draw, the bet will be winning; in case the away team will win with 1 goal difference, the bet will be half winning; if it will win with 2 or more goals difference, the bet will be losing
2AH (+1.25): If the home team will win, or in case of a draw, the bet will be losing; in case the away team will win with 1 goal difference, the bet will be half losing; if it will win with 2 or more goals difference, the bet will be winning
1AH (+1.5): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be winning; if the away team will win with 2 or more goals difference, the bet will be losing
2AH (+1.5): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be losing; if the away team will win with 2 or more goals difference, the bet will be winning
1AH (+1.75): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be winning; if the away team will win with 2 goals difference, the bet will be half losing; if it will win with 3 or more goals difference, the bet will be losing
2AH (+1.75): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be losing; if the away team will win with 2 goals difference, the bet will be half winning; if it will win with 3 or more goals difference, the bet will be winning
1AH (+2.00): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be winning; if the away team will win with 2 goals difference, the stake will be refunded; if it will win with 3 or more goals difference, the bet will be losing
2AH (+2.00): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be losing; if the away team will win with 2 goals difference, the stake will be refunded; if it will win with 3 or more goals difference, the bet will be winning
1AH (+2.25): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be winning; if the away team will win with 2 goals difference, the bet will be half winning; if it will win with 3 or more goals difference, the bet will be losing
2AH (+2.25): If the home team will win, in case of a draw, or if the away team will win with 1 goal difference, the bet will be losing; if the away team will win with 2 goals difference, the bet will be half losing; if it will win with 3 or more goals difference, the bet will be winning
1AH (+2.5): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be winning; if the away team will win with 3 or more goals difference, the bet will be losing
2AH (+2.5): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be losing; if the away team will win with 3 or more goals difference, the bet will be winning
1AH (+2.75): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be winning; if the away team will win with 3 goals difference, the bet will be half losing; if it will win with 4 or more goals difference, the bet will be losing
2AH (+2.75): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be losing; if the away team will win with 3 goals difference, the bet will be half winning; if it will win with 4 or more goals difference, the bet will be winning
1AH (+3.00): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be winning; if the away team will win with 3 goals difference, the stake will be refunded; if it will win with 4 or more goals difference, the bet will be losing
2AH (+3.00): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be losing; if the away team will win with 3 goals difference, the stake will be refunded; if it will win with 4 or more goals difference, the bet will be winning
1AH (+3.25): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be winning; if the away team will win with 3 goals difference, the bet will be half winning; if it will win with 4 or more goals difference, the bet will be losing
2AH (+3.25): If the home team will win, in case of a draw, or if the away team will win with 2 or less goals difference, the bet will be losing; if the away team will win with 3 goals difference, the bet will be half losing; if it will win with 4 or more goals difference, the bet will be winning
1AH (+3.5): If the home team will win, in case of a draw, or if the away team will win with 3 or less goals difference, the bet will be winning; if the away team will win with 4 or more goals difference, the bet will be losing
2AH (+3.5): If the home team will win, in case of a draw, or if the away team will win with 3 or less goals difference, the bet will be losing; if the away team will win with 4 or more goals difference, the bet will be winning.
Asian OU FT: you have to forecast if the total number of goals scored in the match will be over or under the number indicated.
If the total number of goals scored in the match will be exactly as the spread (this happens betting on spreads with a "whole" number, ending with ".00") both "over" and "under" selections will result in a "push", and the stakes will be refunded.
Betting on a spread that contains "quarter goals" (ending with ".25" or ".75"), the bet could result in half winning (half of the stake will be multiplied for the odd to determine the winnings) or half losing (half of the stake will be refunded).
Bet Types available on this market:
Ov 0.75: If the total number of goals scored in the match will be 0, the bet will be losing; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be winning
Un 0.75: If the total number of goals scored in the match will be 0, the bet will be winning; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be losing
Ov 1.00: If the total number of goals scored in the match will be 0, the bet will be losing; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be winning
Un 1.00: If the total number of goals scored in the match will be 0, the bet will be winning; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be losing
Ov 1.25: If the total number of goals scored in the match will be 0, the bet will be losing; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be winning
Un 1.25: If the total number of goals scored in the match will be 0, the bet will be winning; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be losing
Ov 1.75: If the total number of goals scored in the match will be 1 or less, the bet will be losing; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be winning
Un 1.75: If the total number of goals scored in the match will be 1 or less, the bet will be winning; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be losing
Ov 2.00: If the total number of goals scored in the match will be 1 or less, the bet will be losing; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be winning
Un 2.00: If the total number of goals scored in the match will be 1 or less, the bet will be winning; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be losing
Ov 2.25: If the total number of goals scored in the match will be 1 or less, the bet will be losing; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be winning
Un 2.25: If the total number of goals scored in the match will be 1 or less, the bet will be winning; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be losing
Ov 2.75: If the total number of goals scored in the match will be 2 or less, the bet will be losing; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be winning
Un 2.75: If the total number of goals scored in the match will be 2 or less, the bet will be winning; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be losing
Ov 3.00: If the total number of goals scored in the match will be 2 or less, the bet will be losing; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be winning
Un 3.00: If the total number of goals scored in the match will be 2 or less, the bet will be winning; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be losing
Ov 3.25: If the total number of goals scored in the match will be 2 or less, the bet will be losing; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be winning
Un 3.25: If the total number of goals scored in the match will be 2 or less, the bet will be winning; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be losing
Ov 3.75: If the total number of goals scored in the match will be 3 or less, the bet will be losing; if it will be 4, the bet will be half winning; if it will be 5 or more, the bet will be winning
Un 3.75: If the total number of goals scored in the match will be 3 or less, the bet will be winning; if it will be 4, the bet will be half losing; if it will be 5 or more, the bet will be losing
Ov 4.00: If the total number of goals scored in the match will be 3 or less, the bet will be losing; if it will be 4, the stake will be refunded; if it will be 5 or more, the bet will be winning
Un 4.00: If the total number of goals scored in the match will be 3 or less, the bet will be winning; if it will be 4, the stake will be refunded; if it will be 5 or more, the bet will be losing
Ov 4.25: If the total number of goals scored in the match will be 3 or less, the bet will be losing; if it will be 4, the bet will be half losing; if it will be 5 or more, the bet will be winning
Un 4.25: If the total number of goals scored in the match will be 3 or less, the bet will be winning; if it will be 4, the bet will be half winning; if it will be 5 or more, the bet will be losing
Ov 4.75: If the total number of goals scored in the match will be 4 or less, the bet will be losing; if it will be 5, the bet will be half winning; if it will be 6 or more, the bet will be winning
Un 4.75: If the total number of goals scored in the match will be 4 or less, the bet will be winning; if it will be 5, the bet will be half losing; if it will be 6 or more, the bet will be losing
Ov 5.00: If the total number of goals scored in the match will be 4 or less, the bet will be losing; if it will be 5, the stake will be refunded; if it will be 6 or more, the bet will be winning
Un 5.00: If the total number of goals scored in the match will be 4 or less, the bet will be winning; if it will be 5, the stake will be refunded; if it will be 6 or more, the bet will be losing
Ov 5.25: If the total number of goals scored in the match will be 4 or less, the bet will be losing; if it will be 5, the bet will be half losing; if it will be 6 or more, the bet will be winning
Un 5.25: If the total number of goals scored in the match will be 4 or less, the bet will be winning; if it will be 5, the bet will be half winning; if it will be 6 or more, the bet will be losing
Ov 5.75: If the total number of goals scored in the match will be 5 or less, the bet will be losing; if it will be 6, the bet will be half winning; if it will be 7 or more, the bet will be winning
Un 5.75: If the total number of goals scored in the match will be 5 or less, the bet will be winning; if it will be 6, the bet will be half losing; if it will be 7 or more, the bet will be losing
Ov 6.00: If the total number of goals scored in the match will be 5 or less, the bet will be losing; if it will be 6, the stake will be refunded; if it will be 7 or more, the bet will be winning
Un 6.00: If the total number of goals scored in the match will be 5 or less, the bet will be winning; if it will be 6, the stake will be refunded; if it will be 7 or more, the bet will be losing
Ov 6.25: If the total number of goals scored in the match will be 5 or less, the bet will be losing; if it will be 6, the bet will be half losing; if it will be 7 or more, the bet will be winning
Un 6.25: If the total number of goals scored in the match will be 5 or less, the bet will be winning; if it will be 6, the bet will be half winning; if it will be 7 or more, the bet will be losing.
Asian O/U 1 HT: you have to forecast if the total number of goals scored in the first half will be over or under the number indicated.
If the total number of goals scored in the first half will be exactly as the spread (this happens betting on spreads with a "whole" number, ending with ".00") both "over" and "under" selections will result in a "push", and the stakes will be refunded.
Betting on a spread that contains "quarter goals" (ending with ".25" or ".75"), the bet could result in half winning (half of the stake will be multiplied for the odd to determine the winnings) or half losing (half of the stake will be refunded).
If the match is interrupted after the first half has already been finished, the bets will stand. In this case, an eventual replayed match would not be considered.
Bet Types available on this market:
Ov 0.75 1H: If the total number of goals scored in the first half will be 0, the bet will be losing; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be winning
Un 0.75 1H: If the total number of goals scored in the first half will be 0, the bet will be winning; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be losing
Ov 1.00 1H: If the total number of goals scored in the first half will be 0, the bet will be losing; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be winning
Un 1.00 1H: If the total number of goals scored in the first half will be 0, the bet will be winning; if it will be 1, the stake will be refunded; if it will be 2 or more, the bet will be losing
Ov 1.25 1H: If the total number of goals scored in the first half will be 0, the bet will be losing; if it will be 1, the bet will be half losing; if it will be 2 or more, the bet will be winning
Un 1.25 1H: If the total number of goals scored in the first half will be 0, the bet will be winning; if it will be 1, the bet will be half winning; if it will be 2 or more, the bet will be losing
Ov 1.75 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be losing; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be winning
Un 1.75 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be winning; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be losing
Ov 2.00 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be losing; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be winning
Un 2.00 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be winning; if it will be 2, the stake will be refunded; if it will be 3 or more, the bet will be losing
Ov 2.25 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be losing; if it will be 2, the bet will be half losing; if it will be 3 or more, the bet will be winning
Un 2.25 1H: If the total number of goals scored in the first half will be 1 or less, the bet will be winning; if it will be 2, the bet will be half winning; if it will be 3 or more, the bet will be losing
Ov 2.75 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be losing; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be winning
Un 2.75 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be winning; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be losing
Ov 3.00 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be losing; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be winning
Un 3.00 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be winning; if it will be 3, the stake will be refunded; if it will be 4 or more, the bet will be losing
Ov 3.25 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be losing; if it will be 3, the bet will be half losing; if it will be 4 or more, the bet will be winning
Un 3.25 1H: If the total number of goals scored in the first half will be 2 or less, the bet will be winning; if it will be 3, the bet will be half winning; if it will be 4 or more, the bet will be losing.
SPECIAL BETS (CARDS)
Cards/Booking General Rules:
Yellow/Red cards shown in extra time will not be considered. Moreover, cards shown to players not on the field and coaches will also not be considered. A yellow card is worth 1 booking point and a red card is worth 2 booking points. When a player is shown the red card following the second yellow, the total booking points will be 3.
First Half O/U Cards 0.5 – 1.5 – 2.5 – 3.5: one must predict whether the number of cards in the first half will be over or under the spread indicated.
First half home team red card: one must predict whether there will be a player from the home team sent off during the first half. Red cards given to players on the bench or managers will not be considered.
First half away team red card: one must predict whether there will be a player from the away team sent off during the first half. Red cards given to players on the bench or managers will not be considered.
First half match bookings: one must predict which team will receive the most bookings during the first half.
First half number of bookings home team: one must predict the total number of cards given to the home team during the first half.
First half number of bookings away team: one must predict the total number of cards given to the away team during the first half.
First team booked: one must predict which team will receive the first booking. Bookings during extra time will not be taken into consideration.
First half first team booked: one must predict which team will receive the first booking during the first half.
1X2 Yellow Cards: one must predict which team will receive the most yellow cards. Yellow cards given to players not in the field do not count. Extra time will not be taken into consideration.
First Carded Player (Yellow): one must predict which player will be shown the first yellow card. The selected player must have begun the game from the start. All bets on players that did not take part in the match at kickoff will be void. All bets on players that have started the game, but receive a red card before receiving a yellow card, will be considered losing ones.
Away O/U Cards 0.5 – 1.5 – 2.5 – 3.5 – 4.5: one must predict whether the away team number of cards in the match will be over or under the spread indicated. Extra time will not be taken into consideration.
Away team red card: one must predict whether there will be a player from the away team sent off during the match. Red cards given to players on the bench or managers will not be considered. Extra time bookings will not be considered either.
First Player to be Carded: one must predict which of the listed players will be shown the first card of the match. If the selected player happens not to be fielded, or else fielded after the referee shows the first card, all bets will be void.
First Red Card: one must predict which team will be shown the first red card. “1” corresponds to the home team getting the first red card; “2” corresponds to the away team getting the first red card; “No Red Card” corresponds to no red cards shown in the match and “Same Time Red Card” corresponds to both teams getting the first red card simultaneously. Red cards given to players not on the field do not count. Extra time will not be taken into consideration.
First Yellow Card: one must predict which team will be shown the first yellow card. “1” corresponds to the home team getting the first yellow card; “2” corresponds to the away team getting the first yellow card; “No Yellow Card” corresponds to no yellow cards shown in the match and “Same Time Yellow Card” corresponds to both teams getting the first yellow card simultaneously. Yellow cards given to players not on the field do not count. Extra time will not be taken into consideration.
Half with more players booked: one must predict in which of the two halves the referee will book more players. Bookings during extra time will not be taken into consideration.
Home O/U Cards 0.5 – 1.5 – 2.5 – 3.5 – 4.5: one must predict whether the home team number of cards in the match will be over or under the spread indicated. Extra time will not be taken into consideration.
Minute First Card: one must predict whether the minute at which the first card will be shown will be over or under the spread indicated. In case the minute corresponds to the spread indicated all bets will be refunded.
Match bookings: one must predict which team will receive the most bookings during the game. Bookings during extra time will not be taken into consideration.
Number of bookings home team: one must predict the total number of cards given to the home team during the match. Bookings during extra time will not be taken into consideration.
Number of bookings away team: one must predict the total number of cards given to the away team during the match. Bookings during extra time will not be taken into consideration.
O/U Cards 3.5 – 4.5 – 5.5 – 6.5: one must predict whether the number of cards in the match will be over or under the spread indicated. Extra time will not be taken into consideration.
Red Card: one must predict whether there will be a player sent off during the match. Red cards given to players on the bench or managers will not be considered. Extra time red cards will not be considered either.
Red Card Halftime Yes/No: one must predict whether there will be a player sent off during the first half. Red cards given to players on the bench or managers will not be considered.
Total Yellow Cards: one must predict whether the total number of yellow cards of the two teams will be over or under the spread indicated. Extra time will not be taken into consideration.
Time First Yellow Card showed: one must predict in which time frame among those indicated; the first yellow card will be shown. In case of no bookings, all bets will be refunded.
Time Last Yellow Card showed: one must predict in which time frame among those indicated; the last yellow card will be shown. In case of no bookings, all bets will be refunded.
Warning (Yes/No): one must predict whether the selected player will receive a yellow card during regular time. If the player is not among the starting line-up, all bets will be refunded.
SPECIAL BETS (OTHERS)
1X2 “Bars & Posts”: one must predict which team will hit the most “bars and posts” during the match. “1” corresponds to the home team hitting more “bars and posts” than the away team; “2” corresponds to the away team hitting more “bars and posts” than the home team; “X” corresponds to the same amount of “bars and posts” hit by both teams. If for example a team hits the bar 3 times and the post 1 time, the number of “Bars and Posts” for that team will be 4. Extra time will not be taken into consideration. For verification purposes the results published on the official competition website, the results published by the sports newspaper “La Gazzetta dello Sport” or the TV replays will be considered.
1X2 Offsides: one must predict which team will fall most in offside position. “1” corresponds to the home team falling more than the away team in offside position; “2” corresponds to the away team falling more than the home team in offside position; “X” corresponds to the same amount of offsides for both teams. Extra time will not be taken into consideration.
1X2 Fouls: one must predict which team will do most fouls during the match. “1” corresponds to the home team doing more fouls than the away team; “2” corresponds to the away team doing more fouls than the home team; “X” corresponds to the same amount of fouls by both teams. Extra time will not be taken into consideration.
Ball possession: one must predict which team will get the highest percentage of ball possession. “1” corresponds to the home team getting a higher percentage than the away team; “2” corresponds to the away team getting a higher percentage than the home team; “X” corresponds to an equal percentage of ball possession (50%).
First 10 minutes match result: one must predict the match result after 10 minutes.
First Goal timeframe: one must predict the timeframe in which the first goal will be scored among the proposed ones.
First Substitution: one must predict which team will do the first substitution during the match. In case of no substitutions all bets will be refunded. In the event that the two teams will substitute the first player at the same time, the bets will also be refunded.
First Offside: one must predict which team will first be in an offside position.
First Throw-in: one must predict which team will take the first throw-in.
First free kick: one must predict which team will take the first free kick.
First Corner: one must predict which team will kick the first corner. In case no corners are taken during the match all bets will be refunded. For verification purposes the results published on the official competition website, the results published by the sports newspaper “La Gazzetta dello Sport” or the TV replays will be considered.
First Goal Method: one must predict the method with which the first goal of the match will be scored amongst the selection provided. Any disputes related to the scoring method will be decided by xxx.
First Goal scoring skill: one must predict the method in which the first goal will be scored among the listed suggestions. In case no goals are scored during the match, all bets will be refunded. Extra time will not be taken into consideration. In case of disputes concerning the scored goal, xxx reserves the rights of deciding.
Goal in injury time: one must predict if a goal will be scored during the first or second half injury time. Extra time will not be taken into consideration. For verification purposes the results published by the sports newspaper “La Gazzetta dello Sport” or the TV replays will be considered.
Hat-trick: one must predict whether at least one of the players who will take part in the match will score a hat-trick (three goals). Extra time will not be taken into consideration. For verification purposes the results published by the sports newspaper “La Gazzetta dello Sport” or the TV replays will be considered.
How Match Is Decided: “1 RT” corresponds to the home team winning the match in regular time; ”2 RT” corresponds to the away team winning the match in regular time; “1 OT” corresponds to the home team winning the match in extra time; ”2 OT” corresponds to the away team winning the match in extra time; “1 SO” corresponds to the home team winning the match by a penalty shootout; “2 SO” corresponds to the away team winning the match by a penalty shootout.
Kick-off: one must predict which team will kick-off the match.
Minutes of the Goals sum: one must predict whether the resulting sum of the scored goals minutes of both teams will be under, over or within the established spread. Extra time will not be taken into consideration.
Offsides Even/Odd: one must predict whether the total number of offsides during the match will be odd or even.
Penalty in the match: one must predict whether a penalty will be awarded in the match. “1” corresponds to a penalty being awarded to the home team; “2” corresponds to a penalty being awarded to the away team; “Penalty Yes” corresponds to a penalty being awarded during the match; “Penalty No” corresponds to a penalty not being awarded. Extra time will not be taken into consideration.
Penalty missed: one must predict whether a penalty kick will be missed during the game. In case no penalties are given during the match, all bets will be considered as loosing ones. Penalty shoot-outs or extra time penalties are not taken into consideration.
Penalty Shootout: one must predict whether or not the match will be decided by a penalty shoot-out.
Result at 15 ', 30', 60 ', 75': one must predict the match result at the shown timing. For verification purposes, the results published on the official competition website, the results published by the sports newspaper “La Gazzetta dello Sport” or the TV replays will be taken into consideration.
Scores first but does not win: one must predict the team that will score first but won’t win the match. Goals scored in extra time will not be considered. In case of a scoreless game, all bets will be considered as loosing ones.
Second Half Injury-Time duration: one must predict the number of minutes of injury-time that the fourth official will indicate. Further minutes played due to substitutions /red or yellow cards and more, will not be taken into consideration. For verification purpose the TV highlights and various news websites will be taken into consideration.
Shots on Goal: one must predict which team will end up with the higher number of shots on goal. “1” corresponds to the home team with more shots on goal than the away team; “2” corresponds to the away team with more shots on goal than the home team; “X” corresponds to the same amount of shots on goal for both teams. Extra time will not be taken into consideration. For verification purposes the results published on the official competition website or secondly by the sports newspaper “La Gazzetta dello Sport” will be considered. In case of disputes, xxx reserves the rights of deciding.
Shots: one must predict which team will end up with the higher number of shots (on goal or not). “1” corresponds to the home team with more shots than the away team; “2” corresponds to the away team with more shots than the home team; “X” corresponds to the same amount of shots for both teams. Extra time will not be taken into consideration. For verification purposes the results published on the official competition website or secondly by the sports newspaper “La Gazzetta dello Sport” will be considered. In case of disputes, xxx reserves the rights of deciding.
Shots Even/Odd: one must predict whether the total number of shots (on goal and not) will be even or odd. Extra time will not be taken into consideration. For verification purposes the results published on the official competition website, the results published by the sports newspaper “La Gazzetta dello Sport” or the TV replays will be considered.
Time First Corner is taken: one must predict whether the first corner will be kicked before or after the established spread. For verification purposes the results published on the official competition website, the results published by the sports newspaper “La Gazzetta dello Sport” or the TV replays will be considered.
Time Last Corner is taken: one must predict whether the last corner will be kicked before or after the established spread. For verification purposes the results published on the official competition website, the results published by the sports newspaper “La Gazzetta dello Sport” or the TV replays will be considered.
Time Last Goal scored: one must predict in which time frame among those proposed the last goal will be scored. In case no goals are scored all bets will be refunded. Goals scored in extra time will not be considered. For verification purposes the results published by the sports newspaper “La Gazzetta dello Sport” or the TV replays will be considered.
Total Goals T-shirt Numbers: one must predict whether the sum of the goal scorers’ shirt numbers will be over or under the spread indicated. Goals scored during extra time will not be considered.
Total Offsides: one must predict whether the total number of offsides in the match (excluding extra-time) will be over or under the spread indicated. For verification purposes the following will be considered in order: 1) the official website of the event, 2) La Gazzetta dello Sport, 3) www.risultati.it, 4) decision of xxx.
Total Substitutions: one must predict whether the number of substitutions will be under or over the spread indicated.
Total throw-ins: one must predict whether the total number of throw-ins during the match will be over or under the spread indicated. Throw-ins during extra time will not be considered. For verification purposes, the following will be considered: 1) the official website of the event 2) La Gazzetta dello Sport, sport 3) www.risultati.it 4) decision of the BetGo90.com.
Total Offside: one must predict whether the total off-sides of both teams will be over or under the spread indicated. Offsides during extra time will not be considered.
Total Shots on target: one must predict whether the total shots on goal of both teams will be over or under the spread indicated. Any shots on target during extra time will not be considered.
Total Corners: one must predict whether the total corners taken by both teams will be over or under the spread indicated. Any corners during extra time will not be considered.
Total Fouls: one must predict whether the sum of the fouls committed by both teams will be over or under the spread indicated. Any fouls committed during extra time will not be considered.
Two goals: one must predict whether at least one of the players that will take part in the match will score two goals. The score at the end of the 90th minute of the match will be considered (extra time and penalties excluded). For verification purposes the results published by the sports newspaper “La Gazzetta dello Sport” or the TV replays will be considered.
GOALSCORERS
Marcatori
1st Goalscorer: the winner is considered the player who scores the first goal of the match. Excludes own goal, extra time and penalties.
Scorer Yes/No: You must predict if the selected player will score at least one goal. Excludes own goal, extra time and penalties.
2 or more Goals: We must predict whether a player marks & egrave; at least 2 goals in 90 minutes, including recovery time. Excludes own goal, extra time and penalties.
3 or more Goals: We must predict whether a player marks & egrave; at least 3 goals in 90 minutes, including recovery time. Excludes own goal, extra time and penalties.
Last scorer: We must predict the player to score the last goal of the the match in regular time. Excludes own goal, extra time and penalties.
Note: If the selected player is not included in the starting team, related bets are void. Whether the allowances for an own goal is not offered and the first or the last goal is an own goal, the tulle bets placed on the First or Last Goalscorer are considered lost. If the final result is 0-0 all bets will be losers.
TOP LEAGUES SPECIALS
Head to Head League Total Goals: one must predict in which league, among those listed, will be scored the most goals on that specific match day (ex. total goals in Serie A vs total goals in Premier League).
Head to Head Total Goals Home/Away Teams: one must predict whether the home teams or the away teams will score the most goals in a particular match day. In the event that a match does not take place, bets will be void.
In what Match will the First Goal be scored: one must predict in which match the first goal will be scored, from a number of games chosen by xxx. The time taken into consideration is the actual time of play of the game.
For example: Milan - Juventus (kick-off 15:00) and Napoli - Inter (kick-off 15:00). For some reason the match AC Milan - Juventus starts 5 minutes late. Napoli have scored after 10 minutes (game time), while Milan have scored after 7 minutes (game time). Winning bets are those that include the match Milan – Juventus.
If both teams score a goal in the same minute, seconds will be taken into consideration and the decision will be based on the live of xxx.
If a match is postponed before the first goal is scored by either team in the selection provided by xxx and is not resumed after 5 hours, then only bets on the postponed match will be void. If a goal is scored in one of the lots specified in the selection before the game is postponed, then all bets will be lost.
Number of Matches Over 2.5: one must predict the number of matches where 3 or more goals will be scored. The round played that day of the season will be taken into consideration. The number of games varies according to the number of teams that there are in their respective leagues. If the number of games finished over 2.5 is not offered, all coupons will be null and paid at odds of 1.00. If one or more matches are postponed or interrupted, all coupons will be void and paid at odds of 1.00.
Number of Matches with Goal: one must predict the number of matches in which both teams score in the match. The round played that day of the season will be taken into consideration. The number of matches varies according to the number of teams that there are in their respective leagues. If the number of matches finished with Goal is not offered, all coupons will be null and paid at odds of 1.00. If one or more matches are postponed or interrupted, all coupons will be void and paid at odds of 1.00.
Total Goals of the Day of League: one must predict if the sum of the goals in all matches in the league on that day will be over or under the spread indicated. In the event that the match does not take place, a value of 2 goals will be given. If 2 or more games are not played in this event, related bets will be void.
Total Goals Home/Away Teams: one must predict if the sum of the goals of the home/away teams in a particular match day will be higher or lower than the spread indicated. In the event that a match does not take place, bets will be void.
Under/Over of Matches Over 2.5: one must predict if the number of matches where 3 or more goals are scored is over or under the spread indicated. The round played that day of the season will be taken into consideration. The number of matches varies according to the number of teams that there are in their respective leagues. If at least one match is postponed or interrupted all the coupons will be void.
Under/Over Number of Matches with Goal: one must predict if the number of matches in which both teams score in the match will be over or under the spread indicated by xxx. The round played on that day of the season will be taken into consideration. The number of games varies according to the number of teams that there are in their respective leagues. If at least one match is postponed or interrupted all the coupons will be void.
Under/Over Number of Home/Away Matches Won or Draw: one must predict if the number of matches ending up as indicated will be, over or under the spread indicated by xxx. The number of matches varies according to the number of teams in their respective leagues. If at least one match is postponed or interrupted, bets will be void.
CHAMPIONS LEAGUE
Champions League Head to Head: one must predict which of the teams indicated will go furthest in the competition. If both teams are eliminated in the same stage, the bets will be void.
Champions League Best of Groups: one must predict which of the teams indicated will go furthest in the competition. The Death Heat rule will apply in case there are two or more teams that will be eliminated in the same stage.
Champions League Goals scored/conceded by the Winning Team: one must predict whether the number of goals scored/conceded by the winning team will be over or under the spread indicated. Goals scored in the preliminary stages of the Champions League do not count.
To finish bottom in the group: one must predict which team finishes at the bottom of the group. If two or more teams have the same amount of points the winner will be the team which has the worst goal difference. If 2 or more teams have the same goal difference than the winner will be the team that has conceded the most amount of goals. If 2 or more teams have conceded the same amount of goals, the “dead heat” rule will apply.
Which team will go furthest in the Competition: one must predict which of the two teams will go furthest in the competition. X corresponds to both teams being eliminated from the competition at the same stage.
FANTASOCCER
Fantasy Match: Two teams compete virtually in these events. The winner of the event is the team that scores the most goals against the real opponent during the current day. Only the goals are taken into consideration, the actual outcome of the game is irrelevant.
Example:
Milan play against Parma and Juventus against Lazio, the fantasy match is Milan - Juventus. If Milan wins with a score of 1 - 0 and Juventus lost with a score of 2 - 3, the winner of the fantasy match will be Juventus for 2 goals scored against the 1 goal scored by AC Milan.
If Milan and Juventus score the same number of goals in the respective matches, the result of the fantasy match will be a draw. The number of goals conceded by the teams during the actual events and the goals scored during extra time will not be taken into account.
• This market cannot be combined with other markets offered for football.
• In the event that one or more real matches are cancelled or postponed and not played within 24 hours after the appointed time, all bets will be deleted and considered void.
Fantasoccer Italy: to assess the winning sign the report card of the player has to be considered including in it the possible no claims bonuses: 3 points for each goal scored, + 3 points for every penalty saved by the goalkeeper (for penalty save it is meant that the goalkeeper must be decisive in the deviation of the ball, the save will be considered valid even if the goalkeeper rejects the ball and in turn the opponent scores. If the opposing player strikes the goalpost or throws the ball out the bonus will not be added to the goalkeeper), + 1 point for each assist served.
An assist means the voluntary ball pass by a player (not carried out via a corner or free kick) that puts a teammate in a position to score.
The bonus in the event of an assist is awarded only if the person receiving the pass effectively scores without being obliged to bypass any opponent, goalkeeper excluded.
- 0.5 points for a yellow card,
- 1 point for a red card,
-1 Point for each goal conceded by the goalkeeper,
-2 Points for each own goal,
-3 Points for each missed penalty (if the ball is blocked by the goalkeeper and in return the player scores, this will be considered a missed penalty and thus the negative points will be attributed).
If a player does not start the match , all bets will be considered as void. If two players were to achieve the same number of votes , the player who will stay longer on the pitch shall prevail , in the case of yet another tie , the game will be considered as void.
Resulting penalties will not be taken into consideration. To take an example: Player 1 takes 7 votes for his performance, whilst his opponent, player 2, gets a score of 6.5, but during the match, the latter has provided an assist to his companion. In this case then his vote is going to add up to the assist served 6.5 (vote) +1 (assist) total = 7.5, in which case the duel will be won by player 2.
The reference source of the votes is 'La Gazzetta dello Sport'.
Version T&C 2.0.0.2 30/10/2015
TABLE TENNIS
1.1 - If a match starts but, for any reason, is not completed, all match bets will be void.
TYPES OF BETS
1-2: If a match starts but, for any reason, is not completed, all match bets will be void.
Set Betting: one must predict the final score of the match in terms of sets.
Set Winner: one must predict the winner of a specific set. The set must be completed for the bets to be considered valid.
TENNIS
1.1 - The result at the end of the match will be considered valid for all bets on tennis.
1.2 - Parameter selections always refers to the number of matches and for odds purposes, value is given to tie-break or Match tie-breaks.
1.3 - All bets will be valid for all purposes if the program and / or the date of a match is changed, the match location is changed and the courts are changed from indoor court (covered) to outdoor court ( uncovered).
1.4 - In the case where there is a change of surface (from grass/ hardcourt / clay to a different type of surface) before and during a match, all bets will be void, except those where the outcome has already been determined in accordance with our rules of Tennis. The "Carpet" is to be considered as a fast surface variant.
1.5 - If, before the start of a doubles match, one of four participants withdraws and the player participates in the event with a new partner, all bets on the event will be void.
1.6 - If a player is disqualified from the competition by a judge because of behaviour which is not compliant with Tennis body regulations, the opponent is always declared the winner regardless of the outcome at the time of disqualification. If, at the time of the disqualification, the remaining part of the match does not give an outcome on certain types of bets, the results are considered valid; otherwise all bets will be void.
1.7 - The tennis matches will be considered void in case of cancellation or if interrupted and not finished within 48 hours from the start. If one player withdraws or is disqualified before the start of or during the first set, the bets will be void. If the withdrawal or disqualification occurs after the end of the first set, the opponent will be deemed the winner, and the bets related to the first sets will be paid according to the results obtained in the field.
1.8 - In competitions based on the regular 5 set matches, if the match is played on the best of 3 sets, all bets on the event will be void.
ALL THE SIGNS WILL BE CONSIDERED VOID (odd 1.00) ON WHETHER THE TENNIS PLAYER RETIRES BEFORE ENTERING IN THE FIELD OR BEFORE THE CONCLUSION OF THE FIRST SET, IF THE FIRST SET IS COMPLETED THE SIGNS WILL BE EXAMINATED ON THE BASE OF THE RESULT - IN THIS CASE WINNING MARKET HH IS THE PLAYER WHO QUALIFIED FOR THE NEXT ROUND.
Example (Setbetting 2-0: Result after the withdrawal 0-1, the sign is examinated as losing because the score 2-0 was no longer possible as the outcome)
TYPES OF BETS
MAIN:
12: one must predict the final outcome of the match.
1: victory for player 1;
2: victory for player 2.
1st Set: one must predict the winner of the first set. If a player withdraws during the first set, the bet is void. Withdrawals during the next sets, however, will have no influence on the outcome of the bets related to the winner of the first set.
1st Set Correct Score: one must predict the correct score of the 1st set of the match. If one of the participants retires during the 1st set all bets will be considered void.
Handicap (1-2): a handicap is given to one of the two players. The winner (regardless of the number of sets won) needs to be predicted taking into account the handicap which will be subtracted accordingly from the number of games won by the two players at the end of the match. A value of 1 game is given to a tiebreak.
Over/Under: one must predict if the total number of games played during the match will be over or under the spread indicated by BetGo90.com. A value of 1 is given to a tiebreak.
If an event starts but is not completed regularly all bets on this market will be void.
Set Betting: one must predict the exact score (valued in sets) at the end the match. If a player retires during the match, all corresponding bets will be void.
OTHER:
2nd Set: one must predict the winner of the second set. If a player withdraws during the second set, the bet is void. Withdrawals during the next sets, however, will have no influence on the outcome of the bets related to the winner of the second set.
First Ace: one must predict which player will make the first ace of the match.
First Double Fault: one must predict which one of the two players will commit the first double fault during the service game.
1st Set Tiebreak: One must predict if there will be a tiebreak in the 1st set (7-6 or 6-7). If one of the participants retires during the 1st set all bets will be considered void.
First Set – End: one must predict the first set winner and the eventual match winner.
1/1: Player 1 will win the first set and the match;
1/2: Player 1 will win the first set and player 2 will win the match;
2/1: Player 2 will win the first set and player 1 will win the match;
2/2: Player 2 will win the first set and the match.
Handicap 1st set: a handicap is given to one of the two players. The winner (regardless of the number of sets won) needs to be predicted taking into account the handicap which will be subtracted accordingly from the number of games won by the two players at the end of the 1st set. A value of 1 game is given to a tiebreak.
Most Aces: one must predict which player will make the most aces during the match.
Odd/Even: one must predict if the total number of games played in the match will be odd or even. If one of the participants retires all bets will be considered void.
Player Total Games: one must predict whether the number of games won by the selected player will be over or under the spread indicated by BetGo90.com.
Set- No Set - SS/NS: one must predict whether or not both players will win a set. SS means that both players will win a set; NS means that one of the players will not win a set.
Total Breaks: one must predict if the number of breaks during a match (a player loses the service) will be over or under the spread indicated by Globalbet365.com.
Tiebreak in the Match: one must predict whether a tiebreak will be played during the match. If the match reaches the fifth set in tournaments where there is no provision for the fifth set tiebreak (Roland Garros and Wimbledon), this will not be considered a tiebreak. In doubles, the third set does not count as a tiebreak.
Virtual Tennis: one must predict which of the two players in the list will get the best result related to difference in games won and lost (games won minus games lost) in their respective matches. Once calculated the difference of both players, the best difference in games will determine the winner of the virtual match. If the difference is the same, the winning odd value will be X. If one player, or one of his opponents, retires before or during the match, bets will be void.
Win a Set: One must predict if the player chosen will win at least a set.
1 Yes: The first player will win at least 1 set.
1 No: The first player will not win a set.
2 Yes: The second player will win at least 1 set.
2 No: The second player will not win a set.
If one of the tennis players will retire before or during the match all bets will be considered void.
1st Set & Match: You have to forecast the winner of the first set and the winner of the match, choosing one of the available options. If one of the players withdraws or is disqualified during the first set, the bets will be considered void. If he/she retires or is disqualified after the first set has finished, the result of the first set will be the one acquired on the court, while his opponent will be considered as winner of the match.
Bet Types available on this market:
1/1: The first listed player will win the first set and the match;
1/2: The first listed player will win the first set and will lose the match;
2/1: The second listed player will win the first set and will lose the match;
2/2: The second listed player will win the first set and the match.
O/U Player 1: one must predict if the total number of games won by player 1 will be over or under the handicap indicated. If one of the players retires before or during the match, all related bets will be considered void.
O/U Player 2: one must predict if the total number of games won by player 2 will be over or under the handicap indicated. If one of the players retires before or during the match, all related bets will be considered void.
Set Handicap: One must predict the number of sets won, keeping into consideration the handicap given. In case of retirement before or during the match, all bets will be voided.
SPECIAL TENNIS
Grand Slam victories: You have to predict the exact number of Slam wins of the year indicated. To Slam The following are the four tournaments: the Australian Open, Roland Garros, Wimbledon , US Open . Only in case of failure to participate in at least two Grand Slam tournaments by a player, bets relating to it will be declared void. In all other cases bets stand.
VOLLEYBALL
1.1 - Pre-match: If a match is postponed or suspended (before the match or during the match), related bets will remain valid if the match is resumed and completed within 24 hours. If the match is not played or completed within that time, all bets will be declared void (null).
In the event that the referee imposes penalty points, the allocation of bets will be made on the basis of the official results.
1.2 - In the event of a change in the location of the match, all bets will be considered valid if the home team remains so. If the home team and the away side are reversed, then bets placed based on the original list will be void.
1.3 - Some competitions might have a different number of games e/o sets lower or higher than the normal rule, even though the bets will stand.
TYPES OF BETS
1-2: one must predict the winner of the match.
1st Set Winner: one must predict which team will win the first set
2nd Set Winner: one must predict which team will win the second set.
First Set – End: one must predict the first set winner and the eventual match winner.
1/1: Team 1 will win the first set and the match.
1/2: Team 1 will win the first set and Team 2 will win the match.
2/1: Team 2 will win the first set and Team 1 will win the match.
2/2: Team 2 will win the first set and the match.
Handicap (1-2): a handicap is given to the favourite team. The winner of the match needs to be predicted taking into account the handicap which will be subtracted accordingly from the final result.
Over/Under: one must predict whether the sum of the total points of the entire match will be over over or under than the indicative parameter.
Set Betting: one must predict the correct score based on the sets won by each team.
Set-Set - SS/NS: one must predict whether or not both teams will win a set. SS means that both teams will win a set; NS means that one of the teams will not win a set.
Total Sets: one must predict the exact number of set.
Handicap Volley: One must predict which team makes the most points during the entire match taking into consideration the handicap indicated.
Set Handicap: One must predict the number of sets won, keeping into consideration the handicap given. In case of retirement before or during the match, all bets will be voided.
WATER POLO
1.1 - For betting purposes, the valid result of a Water Polo match (1X2, handicap, over / under, odd / even, 1st goal etc...) is the one at the end of regular time, extra time and penalties are excluded.
TYPES OF BETS
1X2: one must predict the final outcome of the match. There are three possible outcomes:
1: victory of the home team;
X: draw;
2: victory of the away team.
1X2 Handicap: a handicap is given to one of the teams. One needs to predict the final outcome of the match taking into account the subtraction of the handicap from the score. There are three possible outcomes:
1: victory of the home team;
X: draw;
2: victory of the away team.
Head to Head swimming: If one or both swimmers are disqualified (for false starts or other infringements) all related bets on HH will be void.
Over/Under: one must predict whether the sum of the total points of the entire match will be over or under the spread indicated.